using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using XFrame.Core.UI; using RDate; using static InterfaceManager; [Serializable] public class ReturnRoomID { public bool state; public string message; public string data; } public class RoomInfo { public string Name; public string MissionModel; public string ThinkingId; } public class View_Panel2 : XUIPanel { public Button training_task_btn;//训练任务按钮 public Image append_room_panl;//添加房间页面 public InputField room_input;//输入房间名字 public Button Fork_off_btn;//叉掉添加房间页面 public Button verify_btn;//添加房间确认按钮 public Button cancel_btno;//取消添加房间按钮 public Text tips_txt;//提示文本 public Image distribution_panl;//席位分配面板 public Button off_btn;//席位分配叉掉页面 public Button seatSubmit_btn;//席位分配提交按钮 public Image selector_panl;//选择人员页面 public Button off3_btn;//选择人员页面叉掉按钮 public Button tijiao_btn;//提交按钮 public Button quxiao_btn;//取消按钮 public GameObject Storm_and_capture_panl;//红方蓝方 public Button Cancel4_btn;//红蓝方叉掉页面 public Transform place;//需要生成地方 public GameObject root_pan;//需要生成房间预设体 public List roomnamelist = new List();//创建房间的名字 public List rootlist = new List();//存入房间的名字 public List