using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace AdamSync { public class ContectServer : MonoBehaviour { public bool isLinkAgain = false; public string serverIP; public int port; // Start is called before the first frame update private async void Awake() { Debug.Log("Net"); DontDestroyOnLoad(gameObject); SceneManager.LoadScene("SampleScene"); //try //{ isLinkAgain = true; await SyncCreateRoom.StartLinkTCPServer(serverIP, port); //} //catch (System.Exception e) //{ // if (isLinkAgain) // { // Awake(); // } // Debug.Log(e.ToString()); //} } private void OnDisable() { SyncCreateRoom.CloseClint(); isLinkAgain = false; } } }