using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class Switchinginput : MonoBehaviour
{
    public InputField[] inputFields;//输入框组
    int index = 0;//索引下标
    private EventSystem _eventSystem;
    void Start()
    {
        //设置选中对象
        _eventSystem = EventSystem.current;
        _eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem));
    }
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Tab))
        {
            index++;
            if (index >= inputFields.Length)
            {
                index = 0;
            }
        }
        _eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem));
    }
}