using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Scenarioname : MonoBehaviour { public ToggleGroup options_toggle; public Text setingname; public Toggle Toggle; public void Scenario(string name,ToggleGroup group,Action cation) { setingname.text = name; Toggle.group = group; Toggle.onValueChanged.AddListener((isOn) => { if (isOn) { cation?.Invoke(); } }); } }