using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Judgmentstate : MonoBehaviour { /// /// 环境设置按钮 /// public Button environment; /// /// 天气配置页面 /// public RectTransform weather_panl; /// /// 关闭天气配置界面按钮 /// public Button fanhui1; public Button off_btn; void Start() { environment.onClick.AddListener(() => { weather_panl.gameObject.SetActive(true); }); off_btn.onClick.AddListener(() => { weather_panl.gameObject.SetActive(false); }); fanhui1.onClick.AddListener(() => { GameMain.tiao = false; SceneManager.LoadScene("SampleScene"); }); } void Update() { } }