using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using XFrame.Core.UI; public class View_Panel2 : XUIPanel { public Button training_task_btn;//训练任务按钮 public Button append_btn;//添加按钮 public Button scenario_btn;//想定编辑 public Image append_room_panl;//添加房间页面 public InputField room_input;//输入房间名字 public Button Fork_off_btn;//叉掉添加房间页面 public Button verify_btn;//添加房间确认按钮 public Button cancel_btno;//取消添加房间按钮 public Text tips_txt;//提示文本 public Image distribution_panl;//席位分配面板 public Button off_btn;//席位分配叉掉页面 public Button submit_btn;//席位分配提交按钮 public Image selector_panl;//选择人员页面 public Button off3_btn;//选择人员页面叉掉按钮 public Button yemian_btn1;//页面按钮 public Button yemian_btn2; public Button yemian_btn3; public Button yemian_btn4; public Button yemian_btn5; public Button yemian_btn6; public Button yemian_btn7; public Button yemian_btn8; public Button tijiao_btn;//提交按钮 public Button quxiao_btn;//取消按钮 public Image Storm_and_capture_panl;//红方蓝方 public Button Cancel4_btn;//红蓝方叉掉页面 public Button start_training_btn;//开始训练按钮 public Button entering_key_btn;//进入导调按钮 public Transform place;//需要生成地方 public GameObject root_pan;//需要生成房间预设体 public List roomnamelist=new List();//创建房间的名字 public List rootlist = new List();//存入房间的名字 public List