using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Net; public class IPsettingPanel : MonoBehaviour { public static IPsettingPanel instance; public InputField syncidInput; public InputField interfanceInput; public Button quedingBtn; public Button quxiaoBtn; private void Awake() { instance = this; quedingBtn.onClick.AddListener(()=> { if (Check()) { PlayerPrefs.SetString("协同交互IP", syncidInput.text); PlayerPrefs.SetString("接口服务IP", interfanceInput.text); MyNetMQClient.CallIP = interfanceInput.text; gameObject.SetActive(false); } else { Debug.Log("请检查IP格式"); MessagePanel.ShowMessage("请检查IP格式", LoginPanel.instance.canvas.transform); } }); quxiaoBtn.onClick.AddListener(()=> { gameObject.SetActive(false); }); gameObject.SetActive(false); } public void Show() { syncidInput.text= PlayerPrefs.GetString("协同交互IP", ""); interfanceInput.text= PlayerPrefs.GetString("接口服务IP", ""); MyNetMQClient.CallIP = interfanceInput.text; gameObject.SetActive(true); } private bool Check() { if(string.IsNullOrEmpty(syncidInput.text) || string.IsNullOrEmpty(interfanceInput.text)) { return false; } if(!syncidInput.text.Contains(":") || !interfanceInput.text.Contains(":")) { return false; } string[] tmp1=syncidInput.text.Split(':'); string[] tmp2 = interfanceInput.text.Split(':'); if(tmp1.Length!=2 || tmp2.Length!=2) { return false; } IPAddress iPAddress1; IPAddress iPAddress2; if (!IPAddress.TryParse(tmp1[0], out iPAddress1) || !IPAddress.TryParse(tmp2[0], out iPAddress2)) { return false; } int port1; int port2; if(!int.TryParse(tmp1[1],out port1)|| !int.TryParse(tmp2[1],out port2)) { return false; } if(port2<=0 || port2<=0) { return false; } //成功 return true; } }