using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Scenarioname : MonoBehaviour
{
    public ToggleGroup options_toggle;
    public Text setingname;
    public Toggle Toggle;
 
    public void Scenario(string name,ToggleGroup group,Action cation)
    {
        setingname.text = name;
        Toggle.group = group;
        Toggle.onValueChanged.AddListener((isOn) =>
        {
            if (isOn)
            {
                cation?.Invoke();
            }
        });
    }
}