using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UnmannedAerialVehicleUI : MonoBehaviour { public static UnmannedAerialVehicleUI Instance; /// /// 选中的无人机编队 /// public UnmannedAerialVehicleManage unmannedAerialVehicleManage; /// /// 待机按钮 /// public Button btnTheOpportuneMoment; /// /// 警戒按钮 /// public Button btnBeOnTheAlertAgainst; /// /// 攻击目标 /// public Button btnAttack; /// /// 航线设置 /// public Button btnRouteSettings; /// /// 自身频段设置 /// public Button btnFrequencyBand; /// /// 侦测频段设置 /// public Button btnSurveillanceFrequencyBand; public void Awake() { Instance = this; } // Start is called before the first frame update void Start() { btnFrequencyBand.onClick.AddListener(() => { if (unmannedAerialVehicleManage) { GameManager.Instance.GetWRJParameter(); unmannedAerialVehicleManage.FrequencyBand.SetActive(true); } }); btnSurveillanceFrequencyBand.onClick.AddListener(() => { if (unmannedAerialVehicleManage) { GameManager.Instance.GetWRJParameter(); unmannedAerialVehicleManage.SurveillanceFrequencyBand.SetActive(true); } }); } /// /// 切换无人机阵型 /// /// public void AddFormation(int number) { if (unmannedAerialVehicleManage) { unmannedAerialVehicleManage.Formation(number); } } public void ShowButton() { if (unmannedAerialVehicleManage) { GameManager.Instance.GetWRJParameter(); switch (unmannedAerialVehicleManage.wrjModel) { case WRJModel.光学无人机: btnTheOpportuneMoment.gameObject.SetActive(true); btnBeOnTheAlertAgainst.gameObject.SetActive(true); btnAttack.gameObject.SetActive(true); btnRouteSettings.gameObject.SetActive(true); if (!GlobalFlag.isStartRehearsing) { btnFrequencyBand.gameObject.SetActive(true); btnSurveillanceFrequencyBand.gameObject.SetActive(false); } else { btnFrequencyBand.gameObject.SetActive(false); btnSurveillanceFrequencyBand.gameObject.SetActive(false); } break; case WRJModel.电子侦察无人机: btnTheOpportuneMoment.gameObject.SetActive(true); btnBeOnTheAlertAgainst.gameObject.SetActive(true); btnAttack.gameObject.SetActive(true); btnRouteSettings.gameObject.SetActive(true); if (!GlobalFlag.isStartRehearsing) { btnFrequencyBand.gameObject.SetActive(true); btnSurveillanceFrequencyBand.gameObject.SetActive(true); } else { btnFrequencyBand.gameObject.SetActive(false); btnSurveillanceFrequencyBand.gameObject.SetActive(false); } break; case WRJModel.自杀式无人机: btnTheOpportuneMoment.gameObject.SetActive(true); btnBeOnTheAlertAgainst.gameObject.SetActive(true); btnAttack.gameObject.SetActive(true); btnRouteSettings.gameObject.SetActive(true); if (!GlobalFlag.isStartRehearsing) { btnFrequencyBand.gameObject.SetActive(true); btnSurveillanceFrequencyBand.gameObject.SetActive(false); } else { btnFrequencyBand.gameObject.SetActive(false); btnSurveillanceFrequencyBand.gameObject.SetActive(false); } break; } } } /// /// 航线设置 /// public void GetRouteSettings(bool isOpen) { if (unmannedAerialVehicleManage) { if (isOpen) { unmannedAerialVehicleManage.RouteSettings(); if (unmannedAerialVehicleManage.airRoute) unmannedAerialVehicleManage.airRoute.transform.localScale = Vector3.one; } else { unmannedAerialVehicleManage.TurnOffCourseSettings(); if (unmannedAerialVehicleManage.airRoute) unmannedAerialVehicleManage.airRoute.transform.localScale = Vector3.zero; } } } public void SwitchModelScale(float scale) { transform.localScale = new Vector3(scale, scale, scale); } /// /// 切换无人机模式 /// /// public void GetModeSwitch(int patternCut) { if (unmannedAerialVehicleManage) { unmannedAerialVehicleManage.modeSwitch(patternCut); } } }