using System.Collections;
using UnityEngine;
namespace ZenFulcrum.EmbeddedBrowser {
///
/// These classes handle rendering the cursor of a browser.
///
/// Using one is optional. You can opt not to show a cursor.
///
[RequireComponent(typeof(PointerUIBase))]
abstract public class CursorRendererBase : MonoBehaviour {
protected BrowserCursor cursor;
public virtual void OnEnable() {
StartCoroutine(Setup());
}
private IEnumerator Setup() {
if (cursor != null) yield break;
yield return null;//wait a frame to let the browser UI get set up
cursor = GetComponent().UIHandler.BrowserCursor;
cursor.cursorChange += CursorChange;
}
protected abstract void CursorChange();
}
}