using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Time_display : MonoBehaviour { private Text time; private int hour; private int minute; private int second; private int year; private int month; private int day; void Start() { time=GameObject.Find ("time").GetComponent(); } // Update is called once per frame void Update() { hour = DateTime.Now.Hour; minute = DateTime.Now.Minute; second = DateTime.Now.Second; year = DateTime.Now.Year; month = DateTime.Now.Month; day = DateTime.Now.Day; time.text = string.Format("{0:D4}-{1:D2}-{2:D2} " + "{3:D2}:{4:D2}:{5:D2}", year, month, day,hour, minute, second); } }