using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HuoPaoController : MonoBehaviour
{
    public GameObject wrj;
    public List<GameObject> wrjs = new List<GameObject>();
    public float dis;
    public float limitDis;
    public Transform firePos;
    public GameObject firePrefab;
    // Start is called before the first frame update
    void Start()
    {
        InvokeRepeating("OnFire", 3, 3);
    }

    // Update is called once per frame
    void Update()
    {
        for (int i = 0; i < wrjs.Count; i++)
        {
            if (wrjs[i] != null)
            {
                dis = Vector3.Distance(wrjs[i].transform.localPosition, firePos.localPosition);
                if (Vector3.Distance(wrjs[i].transform.localPosition, firePos.localPosition) < limitDis)
                {
                    if (wrj == null)
                    {
                        wrj = wrjs[i];
                    }
                    return;
                }
                else
                {
                    wrj = null;
                }
            }
        }
    }

    private void OnFire()
    {
        if (wrj != null)
        {
            if (wrjs.Count == 0)
            {
                CancelInvoke("OnFire");
                return;
            }
            firePos.LookAt(wrj.transform.position);
            GameObject fire = Instantiate(firePrefab);
            fire.transform.eulerAngles = firePos.eulerAngles;
            fire.transform.position = firePos.position;
            fire.GetComponent<BulletController>().huoPaoController = this;
            fire.GetComponent<BulletController>().SetBoolIsMove();
            //fire.transform.LookAt(wrj.transform.localPosition);
        }
    }
}