using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFrame.Core.UI;

public class Cooperative_training : XUIPanel
{
    public Cooperative_training() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
    {
        uiPath = "UIPanel/Cooperative_training";
    }
    public override void Awake(GameObject go)
    { 
        
    }
}