using AdamSync; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Conversionfrequency : MonoBehaviour { public static Conversionfrequency Instance; public TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger; /// <summary> /// 改变频率的传值 /// </summary> public int Smallfrequency; /// <summary> /// 取消频率设置按钮 /// </summary> public Button offon_buttn; /// <summary> /// 调整场景内无线电干扰的频率 /// </summary> public string disturb; /// <summary> /// 选择干扰频率 /// </summary> public Toggle toggle1, toggle2, toggle3, toggle4, toggle5, toggle6, toggle7; private void Awake() { Instance = this; } void Start() { transform.gameObject.SetActive(false); Controlpage(); Ganran(); } private void Ganran() { } private void Controlpage() { offon_buttn.onClick.AddListener(() => { transform.gameObject.SetActive(false); }); } void Update() { } private void OnDestroy() { transform.gameObject.SetActive(false); } }