using System; using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author JiphuTzu //@create 20220910 //@company Umawerse // //@description: //============================================================ namespace Umawerse.FiniteStateMachines { public abstract class FiniteState { public StateName name { get; } public FiniteState(StateName name) { this.name = name; } public abstract void Enter(); public virtual StateName Update() { return name; } public abstract void Exit(); } public abstract class FiniteState:FiniteState where T:MonoBehaviour { protected T root { get; } public FiniteState(T root,StateName name):base(name) { this.root = root; } } }