using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; using UnityEngine.UI; namespace AdamSync { public class CreateRoomController : MonoBehaviour { public static CreateRoomController Instance; public InputField roomField; public InputField trainModelField; public InputField thinkDataField; public InputField userField; public Button registBtn; public Button createRoomBtn; public Button updateRoomBtn; public GameObject roomInfoPanel; public Button roomInfoConfirmBtn; public GameObject registInfoPanel; public Button registConfirmBtn; public RoomItem roomItemPrefab; public Transform roomItemParent; public RoomInstructController roomInstructController; // Start is called before the first frame update private void Start() { AdamSync.SyncCreateRoom.registRequset += OnRegist; AdamSync.SyncCreateRoom.createRoomRequset += OnCreateRoom; AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms; registBtn.onClick.AddListener(() => { registInfoPanel.SetActive(true); }); createRoomBtn.onClick.AddListener(() => { roomInfoPanel.SetActive(true); }); updateRoomBtn.onClick.AddListener(() => { string getRooms = "getrooms "; _ = SyncCreateRoom.SendMessageAsync(getRooms); }); registConfirmBtn.onClick.AddListener(() => { string userName = "regist " + userField.text.Trim(); _ = SyncCreateRoom.SendMessageAsync(userName); registInfoPanel.SetActive(false); registBtn.interactable = false; }); roomInfoConfirmBtn.onClick.AddListener(() => { OnConfirm(); roomInfoPanel.SetActive(false); }); createRoomBtn.interactable = false; updateRoomBtn.interactable = false; roomInfoPanel.SetActive(false); registInfoPanel.SetActive(false); //roomInstructController.gameObject.SetActive(false); } public void OnConfirm() { //string roomDataTemp = JsonUtility.ToJson(roomData); string roomDataTemp = "createroom " + roomField.text + "," + trainModelField.text + "," + thinkDataField.text; _ = SyncCreateRoom.SendMessageAsync(roomDataTemp); updateRoomBtn.interactable = true; } public void OnRegist(string msg) { Debug.Log("OnRegist====" + msg); } public void OnGetRooms(string msg) { Debug.Log("OnGetRooms====" + msg); } public void OnCreateRoom(string msg) { Debug.Log("OnCreateRoom====" + msg); } private void OnDisable() { SyncCreateRoom.registRequset -= OnRegist; SyncCreateRoom.createRoomRequset -= OnCreateRoom; SyncCreateRoom.getRoomsRequset -= OnGetRooms; } } }