using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Modeldata : MonoBehaviour
{
    private string path = "model/";//获取预设体的值
    private string modename = null;
    public  Modelequipment modelequipment;//对应的模型路径
    void Start()
    {
        modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字
        modelequipment.str = path + modename;//获取预设体的路径
    }

    public void SetPos()//获取物体最终初始化的值
    {
        modelequipment.x = transform.position.x;
        modelequipment.y = transform.position.y;
        modelequipment.z = transform.position.z;
    }
}
[System.Serializable]
public class Modelequipment//模型类的路径和位置参数
{
    public string str;
    public float x;
    public float y;
    public float z;
}