function Update() { if (Input.GetKeyDown ("p") || Input.GetKeyDown ("o")) { var oversizedScreenshot : boolean = Input.GetKeyDown ("o"); var resWidth : int = 5000; var resHeight : int = 2200; //Set To Screensize If Not Oversized if (!oversizedScreenshot) { resWidth = Screen.width; resHeight = Screen.height; } //Gather up all cameras in the scene so a screenshot can be taken at each depth level var allSceneCameras : Camera[] = FindObjectsOfType(Camera) as Camera[]; var currentImageNumber : int = 1; var reorderedCameras : Array = allSceneCameras; for (i=0; i