using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static InterfaceManager;
using RDate;
using UnityEngine.UI;
public class DoublePlayMain : MonoBehaviour
{
public static DoublePlayMain instance;
///
/// 所有房间数据接口
///
[Header("所有房间数据接口")]
public RoomData roomdata = new RoomData();
public VideoListManager videolistmanager = new VideoListManager();
///
/// 复盘回访预制体
///
[Header("复盘回访预制体")]
public GameObject DuplexPrefab;
///
/// 复盘回访预制体父物体
///
[Header("复盘回访预制体父物体")]
public Transform DuplexPrefabParent;
///
/// 基本信息 脚本
///
public DoublePlayIntroduceList doublePlayIntroduceList;
///
/// 训练评估 脚本
///
public DoublePlayEvaluatePanel doublePlayEvaluatePanel;
///
/// 基本信息tog
///
private Toggle tog_informition;
///
/// 训练评估tog
///
private Toggle tog_evaluate;
///
/// 训练回放
///
private Button btn_video;
///
/// 关闭训练回放
///
private Button btn_videoClose;
///
/// 基本信息obj
///
public GameObject IntroduceList;
///
/// 训练评估obj
///
public GameObject EvaluatePanel;
///
/// 复盘回放视频显示
///
public GameObject VideoUi;
// Start is called before the first frame update
void Start()
{
instance = this;
Debug.Log("url.:"+ Url_RoomList);
tog_informition = transform.Find("IntroducePanel/tog_informition").GetComponent();
tog_evaluate = transform.Find("IntroducePanel/tog_evaluate").GetComponent();
btn_video = transform.Find("IntroducePanel/btn_video").GetComponent