using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;
using UnityEngine.UI;

public class Prompttext : MonoBehaviour
{
    [SerializeField] Text tips_txt;
    void Start()
    {
        
    }
    void Update()
    {
        if (tips_txt.text.Length >= 1)
        {
            Invoke("Tipstxt", 1.5f);
        }
    }
    void Tipstxt()
    {
        tips_txt.text = null;
    }
}