using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; namespace AdamSync { public class ContectServer : MonoBehaviour { public bool isLinkAgain = false; public string serverIP; public int port; // Start is called before the first frame update private async void Awake() { serverIP = ReadFromLocal("confing.txt"); Debug.Log("Net"); DontDestroyOnLoad(gameObject); SceneManager.LoadScene("SampleScene"); //try //{ isLinkAgain = true; await SyncCreateRoom.StartLinkTCPServer(serverIP, port); //} //catch (System.Exception e) //{ // if (isLinkAgain) // { // Awake(); // } // Debug.Log(e.ToString()); //} } public static string ReadFromLocal(string fileName) { string path = GetPath(fileName); if (!File.Exists(path)) return "无"; string data = File.ReadAllText(path); return data; } public static string[] ReadAllFromLocal(string fileName) { string path = GetPath(fileName); if (!File.Exists(path)) return null; string[] data = File.ReadAllLines(path); return data; } public static string GetPath(string fileName) { string path = Application.streamingAssetsPath + "/" + fileName; return path; } private void OnDisable() { SyncCreateRoom.CloseClint(); isLinkAgain = false; } } }