using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.Localization;
using XFrame.Core.UI;
using XFrame.Core.Utils;
public class GameMain : MonoBehaviour {
   
    private void Awake()
    {
        Instance = this;
    }
    public static GameMain Instance;

    public static bool model =false;
    public static bool tiao =true;
    private void Start()
    {
        GameObject.Find("UIRoot1").SetActive(false);
        Singleton<Localization>.Create().Language = Localization.CHINESE;
        XUIPanel.ShowPanel<Main_interface_Panel>();
    }




    void Setstring()
    {
     

    }
}