/*
* JacobKay --20220903
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using ZTools;
///
/// 使用示例
///
public class ZCalendarDemo : MonoBehaviour
{
public ZCalendar zCalendar;
public Text day_txt;
// Start is called before the first frame update
void Start()
{
zCalendar.UpdateDateEvent += ZCalendar_UpdateDateEvent;
zCalendar.ChoiceDayEvent += ZCalendar_ChoiceDayEvent;
zCalendar.RangeTimeEvent += ZCalendar_RangeTimeEvent;
zCalendar.CompleteEvent += ZCalendar_CompleteEvent;
//zCalendar.Init();
//zCalendar.Init(System.DateTime.Now);
//zCalendar.Init("2022-02-02");
//zCalendar.Show();
//zCalendar.Hide();
}
///
/// 加载结束
///
private void ZCalendar_CompleteEvent()
{
Debug.Log("ZCalendar加载结束");
if (null != zCalendar.CrtTime)
{
Debug.Log($"当前时间{zCalendar.CrtTime.Day}");
}
}
///
/// 区间时间
///
///
///
private void ZCalendar_RangeTimeEvent(ZCalendarDayItem arg1, ZCalendarDayItem arg2)
{
Debug.Log($"选择的时间区间:{arg1.Day}到{arg2.Day}");
}
///
/// 获取选择的日期
///
///
private void ZCalendar_ChoiceDayEvent(ZCalendarDayItem obj)
{
Debug.Log($"选择的日期:{obj.Day}");
day_txt.text = obj.Day.ToString()+" ";
}
///
/// 切换月份时,可拿到每一天的item对象
///
///
private void ZCalendar_UpdateDateEvent(ZCalendarDayItem obj)
{
Debug.Log($"加载日期:{obj.Day}");
}
private void OnDestroy()
{
zCalendar.UpdateDateEvent -= ZCalendar_UpdateDateEvent;
zCalendar.ChoiceDayEvent -= ZCalendar_ChoiceDayEvent;
zCalendar.RangeTimeEvent -= ZCalendar_RangeTimeEvent;
zCalendar.CompleteEvent -= ZCalendar_CompleteEvent;
}
}