using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

public class Underneath : MonoBehaviour
{
    public Button settingBtn;
    public Text subjectName;

    public void SetValue(string name,Action callback)
    {
        subjectName.text = name;
        settingBtn.onClick.AddListener(() =>
        {

            callback?.Invoke();
        });
    }
}