using Cysharp.Threading.Tasks.Triggers; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFrame.Core.Utils; public class DragManager : MonoSingleton { public List deviceimages = new List(); public List modellist=new List(); public Dictionary model = new Dictionary(); void Start() { } // Update is called once per frame void Update() { } //public void AddModeData(string str, GameObject gameObject) //{ // GameObject obj = null; // if (model.TryGetValue(str, out obj)) // return; // model.Add(str, gameObject); //} public void AddObj(GameObject obj) { deviceimages.Add(obj); } public void Addtext(string name) { modellist.Add(name); } } //public class DragManager : MonoSingleton //{ // public Deviceimage prefab; // start() // { // for deviceimages // Deviceimage d = instance (prefab) // d.setvalue(Set, De, deviceimages[i].name ,) // } // public void Set() // { // } // public void De() // { // } //}