using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; public class TaishiPanel : XUIPanel { //float SliderValue = 0; //public Text text; public TaishiPanel() : base(UIType.Fixed, UIMode.None, UICollider.None) { uiPath = "Prefabs/TaishiPanel"; } public override void Awake(GameObject go) { this.transform.Find("TopBG/Panel/btn-zonghe").GetComponent<Button>().onClick.AddListener(() => { GameObject.Find("TopBG/Panel/btn-zonghe1").SetActive(true); GameObject.Find("TopBG/Panel/btn-director1").SetActive(false); ShowPanel<ZonghePanel>(); }); this.transform.Find("TopBG/Panel/btn-director").GetComponent<Button>().onClick.AddListener(() => { GameObject.Find("TopBG/Panel/btn-director1").SetActive(true); GameObject.Find("TopBG/Panel/btn-zonghe1").SetActive(false); ShowPanel<DirectorPanel>(); }); //SliderValue = this.transform.Find("LeftBG/Panel/txt-ground/Slider").GetComponent<Slider>().value; //Debug.Log(SliderValue); //text = this.transform.Find("LeftBG/Panel/txt-ground/Slider").GetChild(2).GetComponent<Text>(); //text.text = SliderValue * 100 + "%"; } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }