using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 无人机视角显示
///
public class DroneViewDisplay : MonoSingleton
{
public Transform uiParent;
#region UI
public static List radioAngleViews = new List();
///
/// UIPrefab
///
[Header("UIPrefab")]
public GameObject prefabRadioAngleView;
///
/// 放大显示
///
[Header("放大显示")]
public Transform radioAngleViewMax;
///
/// 放大显示无人机名称
///
[Header("放大显示无人机名称")]
public Text textNmme;
///
/// 放大显示关闭按钮
///
[Header("放大显示关闭按钮")]
public Button btnClose;
///
/// 放大显示视角显示RawImage
///
[Header("无线电探测放大显示视角显示RawImage")]
public RawImage rawShow;
#endregion
// Start is called before the first frame update
void Start()
{
btnClose.onClick.AddListener(() => { radioAngleViewMax.localScale = Vector3.zero; });
}
// Update is called once per frame
void Update()
{
}
///
/// 显示UI
///
/// 无人机设备id
/// 无人机设备类型
/// 无人机名称
/// 渲染摄像机画面
public void CreateUI(string deviceID, WRJModel wRJModel, string name, Camera camera)
{
RadioAngleView radioAngleView = radioAngleViews.Find(x => x.deviceID == deviceID);
if (radioAngleView)
{
radioAngleViewMax.localScale = Vector3.one;
textNmme.text = name;
rawShow.texture = camera.targetTexture;
}
else
{
if (wRJModel == WRJModel.电子侦察无人机|| wRJModel == WRJModel.光学无人机){
GameObject wrj = Instantiate(prefabRadioAngleView, uiParent);
wrj.name = name;
RadioAngleView _radioAngleView = wrj.GetComponent();
if (_radioAngleView)
{
_radioAngleView.deviceID = deviceID;
_radioAngleView.textNmme.text = name;
_radioAngleView.rawShow.texture = camera.targetTexture;
Mask mask = wrj.transform.GetComponentInChildren();
if (mask)
mask.enabled= wRJModel == WRJModel.电子侦察无人机 ? true : false;
radioAngleViews.Add(_radioAngleView);
}
}
}
}
}