using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Managementtxt { }
#region//登入注册接口数据类
[Serializable]
public class UserInfo
{
    /// <summary>
    /// 
    /// </summary>
    public string user_id;
    /// <summary>
    /// 
    /// </summary>
    public string login_name;
    /// <summary>
    /// 1#士兵
    /// </summary>
    public string real_name;
    /// <summary>
    /// 
    /// </summary>
    public string role_code;
    /// <summary>
    /// 士兵
    /// </summary>
    public string role_name;

}
[Serializable]
public class LoginRoot
{
    /// <summary>
    /// 
    /// </summary>
    public bool state;
    /// <summary>
    /// 
    /// </summary>
    public string message;
    /// <summary>
    /// 
    /// </summary>
    public UserInfo data;
}
#endregion
//想定编辑信息类
[Serializable]
public class Editinformation
{
    /// <summary>
    /// 
    /// </summary>
    public bool state;
    /// <summary>
    /// 
    /// </summary>
    public string message;
    /// <summary>
    /// 
    /// </summary>
    public List<Thinkingfile> data;
}
[Serializable]
public class Thinkingfile
{
    /// <summary>
    /// 
    /// </summary>
    public string Id;
    /// <summary>
    /// 1017占领高地
    /// </summary>
    public string Name;
    /// <summary>
    /// 协同训练
    /// </summary>
    public string PracticeMode;
    /// <summary>
    /// 
    /// </summary>
    public string Icon;
    /// <summary>
    /// 
    /// </summary>
    public string VirtualPath;
    /// <summary>
    /// 
    /// </summary>
    public string DeviceContent;
    /// <summary>
    /// 
    /// </summary>
    public string SubjectContent;
    /// <summary>
    /// 
    /// </summary>
    public string OperateSupport;
    /// <summary>
    /// 
    /// </summary>
    public string CreateTime;
    /// <summary>
    /// 
    /// </summary>
    public string Memo;
    /// <summary>
    /// 
    /// </summary>
    public string UpdateTime;
    /// <summary>
    /// 
    /// </summary>
    public string IsDeleted;
    /// <summary>
    /// 
    /// </summary>
    public string EnvTime;
    /// <summary>
    /// 
    /// </summary>
    public string EnvRain;
    /// <summary>
    /// 
    /// </summary>
    public string EnvSnow;
    /// <summary>
    /// 
    /// </summary>
    public string EnvWindSpeed;
    /// <summary>
    /// 
    /// </summary>
    public string EnvWindDir;
    /// <summary>
    /// 
    /// </summary>
    public string EnvLight;
    /// <summary>
    /// 
    /// </summary>
    public string Field_Decimal1;
    /// <summary>
    /// 
    /// </summary>
    public string Field_Decimal2;
    /// <summary>
    /// 
    /// </summary>
    public string Field_Decimal3;
    /// <summary>
    /// 
    /// </summary>
    public string Field_Char1;
    /// <summary>
    /// 
    /// </summary>
    public string Field_Char2;
    /// <summary>
    /// 
    /// </summary>
    public string Field_Char3;
    /// <summary>
    /// 设置天气的类
    /// </summary> 
   // public Environment Environment { get; set; }
}
[Serializable]
public class Environment
{
    /// <summary>
    /// 时间
    /// </summary>
    public string Time { get; set; }
    /// <summary>
    /// 雨
    /// </summary>
    public string Rain { get; set; }
    /// <summary>
    /// 雪
    /// </summary>
    public string Snow { get; set; }
    /// <summary>
    /// 风速
    /// </summary>
    public string WindSpeed { get; set; }
    /// <summary>
    /// 风向
    /// </summary>
    public string WindDir { get; set; }
    /// <summary>
    /// 阳光强度
    /// </summary>
    public string Light { get; set; }
}
[Serializable]
public class Traininginformation
{
    /// <summary>
    /// 
    /// </summary>
    public string Id;
    /// <summary>
    /// 
    /// </summary>
    public string Name;
    /// <summary>
    /// 岗位训练
    /// </summary>
    public string PracticeMode;
    /// <summary>
    /// 
    /// </summary>
    public List<SubjectsInfoItemm> subjectsInfo;
}
[Serializable]
public class SubjectsInfoItemm
{
    /// <summary>
    /// 
    /// </summary>
    public string subjectId;
    /// <summary>
    /// 1023-1红蓝对抗
    /// </summary>
    public string subjectName;
    /// <summary>
    /// 
    /// </summary>
    public int index;
    /// <summary>
    /// 
    /// </summary>
    public string stepInfo;
    /// <summary>
    /// 
    /// </summary>
    public int SubTime;
    /// <summary>
    /// 
    /// </summary>
    public string seatInfo;
    /// <summary>
    /// 红蓝对抗
    /// </summary>
    public string mode;
    /// <summary>
    /// 丘陵
    /// </summary>
    public string earth;
    /// <summary>
    /// 
    /// </summary>
    public List<SeatInfosItemm> seatInfos;
    /// <summary>
    /// 
    /// </summary>
    public List<TrainDestListItem> TrainDestList;
}
[Serializable]
public class TrainDestListItem
{
    /// <summary>
    /// 
    /// </summary>
    public string TrainId;
    /// <summary>
    /// 目标一
    /// </summary>
    public string TrainDest;
    /// <summary>
    /// 
    /// </summary>
    public string TrainGrade;
    /// <summary>
    /// 
    /// </summary>
    public string redseatIds;
    /// <summary>
    /// 
    /// </summary>
    public string blueseatIds;
}
[Serializable]
public class SeatInfosItemm
{
    /// <summary>
    /// 
    /// </summary>
    public string seatId;
    /// <summary>
    /// 1#士兵
    /// </summary>
    public string seatName;
    /// <summary>
    /// 
    /// </summary>
    public string seatno;
    /// <summary>
    /// 
    /// </summary>
    public string role;
}
public class Devuce
{
    /// <summary>
    /// 雷达
    /// </summary>
    public string device_name { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public int device_count { get; set; }

    /// <summary>
    /// 
    /// </summary>
    public int r1 { get; set; }
}
[System.Serializable]
public class DataItem1
{
    /// <summary>
    /// 
    /// </summary>
    public string id { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string think_id { get; set; }
    /// <summary>
    /// 蜂群无人机
    /// </summary>
    public string device_name { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string device_count { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string r1 { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string r2 { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string r3 { get; set; }
}
[System.Serializable]
public class Weaponitem
{
    /// <summary>
    /// 
    /// </summary>
    public bool state { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string message { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public List<DataItem1> data { get; set; }
}
public class Weaponitemone
{
    /// <summary>
    /// 
    /// </summary>
    public bool state { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string message { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public List<Aircraft> data { get; set; }
}
public class Aircraft
{
    /// <summary>
    /// 
    /// </summary>
    public string id { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string think_device_id { get; set; }
    /// <summary>
    /// 抗风等级
    /// </summary>
    public string para_name { get; set; }
    /// <summary>
    /// 下拉框
    /// </summary>
    public string para_type { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string para_value { get; set; }
    /// <summary>
    /// 级
    /// </summary>
    public string para_unit { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string r1 { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string r2 { get; set; }
    /// <summary>
    /// 
    /// </summary>
    public string r3 { get; set; }
}