using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Managementtxt { } #region//登入注册接口数据类 [Serializable] public class UserInfo { /// <summary> /// /// </summary> public string user_id; /// <summary> /// /// </summary> public string login_name; /// <summary> /// 1#士兵 /// </summary> public string real_name; /// <summary> /// /// </summary> public string role_code; /// <summary> /// 士兵 /// </summary> public string role_name; } [Serializable] public class LoginRoot { /// <summary> /// /// </summary> public bool state; /// <summary> /// /// </summary> public string message; /// <summary> /// /// </summary> public UserInfo data; } #endregion //想定编辑信息类 [Serializable] public class Editinformation { /// <summary> /// /// </summary> public bool state; /// <summary> /// /// </summary> public string message; /// <summary> /// /// </summary> public List<Thinkingfile> data; } [Serializable] public class Thinkingfile { /// <summary> /// /// </summary> public string Id; /// <summary> /// 1017占领高地 /// </summary> public string Name; /// <summary> /// 协同训练 /// </summary> public string PracticeMode; /// <summary> /// /// </summary> public string Icon; /// <summary> /// /// </summary> public string VirtualPath; /// <summary> /// /// </summary> public string DeviceContent; /// <summary> /// /// </summary> public string SubjectContent; /// <summary> /// /// </summary> public string OperateSupport; /// <summary> /// /// </summary> public string CreateTime; /// <summary> /// /// </summary> public string Memo; /// <summary> /// /// </summary> public string UpdateTime; /// <summary> /// /// </summary> public string IsDeleted; /// <summary> /// /// </summary> public string EnvTime; /// <summary> /// /// </summary> public string EnvRain; /// <summary> /// /// </summary> public string EnvSnow; /// <summary> /// /// </summary> public string EnvWindSpeed; /// <summary> /// /// </summary> public string EnvWindDir; /// <summary> /// /// </summary> public string EnvLight; /// <summary> /// /// </summary> public string Field_Decimal1; /// <summary> /// /// </summary> public string Field_Decimal2; /// <summary> /// /// </summary> public string Field_Decimal3; /// <summary> /// /// </summary> public string Field_Char1; /// <summary> /// /// </summary> public string Field_Char2; /// <summary> /// /// </summary> public string Field_Char3; /// <summary> /// 设置天气的类 /// </summary> // public Environment Environment { get; set; } } [Serializable] public class Environment { /// <summary> /// 时间 /// </summary> public string Time { get; set; } /// <summary> /// 雨 /// </summary> public string Rain { get; set; } /// <summary> /// 雪 /// </summary> public string Snow { get; set; } /// <summary> /// 风速 /// </summary> public string WindSpeed { get; set; } /// <summary> /// 风向 /// </summary> public string WindDir { get; set; } /// <summary> /// 阳光强度 /// </summary> public string Light { get; set; } } [Serializable] public class Traininginformation { /// <summary> /// /// </summary> public string Id; /// <summary> /// /// </summary> public string Name; /// <summary> /// 岗位训练 /// </summary> public string PracticeMode; /// <summary> /// /// </summary> public List<SubjectsInfoItemm> subjectsInfo; } [Serializable] public class SubjectsInfoItemm { /// <summary> /// /// </summary> public string subjectId; /// <summary> /// 1023-1红蓝对抗 /// </summary> public string subjectName; /// <summary> /// /// </summary> public int index; /// <summary> /// /// </summary> public string stepInfo; /// <summary> /// /// </summary> public int SubTime; /// <summary> /// /// </summary> public string seatInfo; /// <summary> /// 红蓝对抗 /// </summary> public string mode; /// <summary> /// 丘陵 /// </summary> public string earth; /// <summary> /// /// </summary> public List<SeatInfosItemm> seatInfos; /// <summary> /// /// </summary> public List<TrainDestListItem> TrainDestList; } [Serializable] public class TrainDestListItem { /// <summary> /// /// </summary> public string TrainId; /// <summary> /// 目标一 /// </summary> public string TrainDest; /// <summary> /// /// </summary> public string TrainGrade; /// <summary> /// /// </summary> public string redseatIds; /// <summary> /// /// </summary> public string blueseatIds; } [Serializable] public class SeatInfosItemm { /// <summary> /// /// </summary> public string seatId; /// <summary> /// 1#士兵 /// </summary> public string seatName; /// <summary> /// /// </summary> public string seatno; /// <summary> /// /// </summary> public string role; } public class Devuce { /// <summary> /// 雷达 /// </summary> public string device_name { get; set; } /// <summary> /// /// </summary> public int device_count { get; set; } /// <summary> /// /// </summary> public int r1 { get; set; } } [System.Serializable] public class DataItem1 { /// <summary> /// /// </summary> public string id { get; set; } /// <summary> /// /// </summary> public string think_id { get; set; } /// <summary> /// 蜂群无人机 /// </summary> public string device_name { get; set; } /// <summary> /// /// </summary> public string device_count { get; set; } /// <summary> /// /// </summary> public string r1 { get; set; } /// <summary> /// /// </summary> public string r2 { get; set; } /// <summary> /// /// </summary> public string r3 { get; set; } } [System.Serializable] public class Weaponitem { /// <summary> /// /// </summary> public bool state { get; set; } /// <summary> /// /// </summary> public string message { get; set; } /// <summary> /// /// </summary> public List<DataItem1> data { get; set; } } public class Weaponitemone { /// <summary> /// /// </summary> public bool state { get; set; } /// <summary> /// /// </summary> public string message { get; set; } /// <summary> /// /// </summary> public List<Aircraft> data { get; set; } } public class Aircraft { /// <summary> /// /// </summary> public string id { get; set; } /// <summary> /// /// </summary> public string think_device_id { get; set; } /// <summary> /// 抗风等级 /// </summary> public string para_name { get; set; } /// <summary> /// 下拉框 /// </summary> public string para_type { get; set; } /// <summary> /// /// </summary> public string para_value { get; set; } /// <summary> /// 级 /// </summary> public string para_unit { get; set; } /// <summary> /// /// </summary> public string r1 { get; set; } /// <summary> /// /// </summary> public string r2 { get; set; } /// <summary> /// /// </summary> public string r3 { get; set; } }