using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DataModel.Model; public class CreateRoomSeatItem : MonoBehaviour { [HideInInspector] public SeatInfo seat1; SeatBindSubjectItem seatBindSubjectItem; public Text seatname,username,useraccount; public Button chosebtn; public Button resetbtn; public void Init(SeatInfo seat, SeatBindSubjectItem createRoomSubjectItem) { seat1 = seat; seatBindSubjectItem = createRoomSubjectItem; seatname.text = seat.seatName; username.text = "虚兵"; useraccount.text = "999"; createRoomSubjectItem.seatItems.Add(this); //重置 resetbtn.onClick.AddListener(() => { username.text = "虚兵"; useraccount.text = "999"; }); chosebtn.onClick.AddListener(() => { //显示选择人员界面 GameObject obj = Instantiate(CreateRoomPanel.instance.choseUserPrefb,CreateRoomPanel.instance.transform); obj.GetComponent().Init(seatBindSubjectItem,this); }); } }