using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 基类 /// public class ModelBase : MonoBehaviour { /// /// 设备状态 /// public DeviceState deviceState; /// /// 是否完成 /// public bool isCompleted; /// /// 初始化 /// public virtual void Init() { } /// /// 重进房间初始化 /// public virtual void MiddleInit() { } } /// /// 设备状态 /// public enum DeviceState { Free, Connect, OnHand, }