using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 基类
///
public class ModelBase : MonoBehaviour
{
///
/// 设备状态
///
public DeviceState deviceState;
///
/// 是否完成
///
public bool isCompleted;
///
/// 初始化
///
public virtual void Init()
{
}
///
/// 重进房间初始化
///
public virtual void MiddleInit()
{
}
}
///
/// 设备状态
///
public enum DeviceState
{
Free,
Connect,
OnHand,
}