using AdamSync;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Conversionfrequency : MonoBehaviour
{
    public static Conversionfrequency Instance;

    public TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger;
    public Dropdown dropdown;
    /// <summary>
    /// 改变频率的传值
    /// </summary>
    public int Smallfrequency;
    /// <summary>
    /// 取消频率设置按钮
    /// </summary>
    public Button offon_buttn;
    /// <summary>
    /// 确认频率按钮
    /// </summary>
    public Button verify_buttn;
    /// <summary>
    /// 调整场景内无线电干扰的频率
    /// </summary>
    public string disturb;
    private void Awake()
    {
        Instance = this;
    }
    void Start()
    {
        transform.gameObject.SetActive(false);
        Controlpage();
    }

    private void Controlpage()
    {
        offon_buttn.onClick.AddListener(() =>
        {
            transform.gameObject.SetActive(false);
        });
        verify_buttn.onClick.AddListener(() =>
        {
            //Smallfrequency = dropdown.value;
            terrestrialRadioInterferenceManger.InterferingFrequency= dropdown.options[dropdown.value].text;
            Debug.LogError(terrestrialRadioInterferenceManger.InterferingFrequency);
            //terrestrialRadioInterferenceManger.Interference(Smallfrequency);
            transform.gameObject.SetActive(false);
            string msg = $"send2room EditorDevice,{terrestrialRadioInterferenceManger.equipmentCommon.deviceID},{terrestrialRadioInterferenceManger.InterferingFrequency}";
            _ = SyncCreateRoom.SendMessageAsync(msg);
        });
    }



    void Update()
    {

    }
    private void OnDestroy()
    {
        transform.gameObject.SetActive(false);
    }
}