using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Propertypanl : MonoBehaviour
{
    public Text property_text;//显示3D场景的名字
    public Button delete_btn;//删除按钮
    public GameObject spawnObj;
    public void Property(string name, Action action)
    {
        property_text.text = name;
        delete_btn.onClick.AddListener(() =>
        {
            action?.Invoke();
        });
    }
    
    // Update is called once per frame
    void Update()
    {
        
    }
}