using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; public class IntroducePanel : XUIPanel { public IntroducePanel() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal) { uiPath = "Prefabs/IntroducePanel"; } public override void Awake(GameObject go) { //this.transform.Find("btn-informition").GetComponent