using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Deviceinformation : MonoBehaviour { public Text weapon_text;//武器名称 public InputField number_input;//输入的个数 public Toggle Options_toggle;//是否勾选状态 public void Weapon(string name, string number,string one,Action action) { weapon_text.text = name; number_input.text = number.ToString(); if (one == "0") { Options_toggle.isOn = false; } else if (one == "1") { Options_toggle.isOn = true; } Options_toggle.onValueChanged.AddListener((ison) => { action?.Invoke(); }); } }