using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; public class Found_panl : XUIPanel { /// /// 输入的房间号 /// public InputField input_room; public Found_panl() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal) { uiPath = "UIPanel/Found_panl"; } public override void Awake(GameObject go) { input_room = this.transform.Find("Text/InputField").GetComponent(); base.Awake(go); //this.transform.Find("OverButton").GetComponent