using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.UI;
public class Found_panl : XUIPanel
{
///
/// 输入的房间号
///
public InputField input_room;
public Found_panl() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
{
uiPath = "UIPanel/Found_panl";
}
public override void Awake(GameObject go)
{
input_room = this.transform.Find("Text/InputField").GetComponent();
base.Awake(go);
//this.transform.Find("OverButton").GetComponent