using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FCG { public class TrafficLight : MonoBehaviour { public GameObject Green; public GameObject Yellow; public GameObject Red; public GameObject Pedestrians; public GameObject StopCollider; public GameObject StopPedestrianCollider; public void SetStatus(string status) { Red.SetActive(status == "1"); Yellow.SetActive(status == "2"); Green.SetActive(status == "3"); Pedestrians.SetActive(status == "4"); StopCollider.SetActive(status != "3"); StopPedestrianCollider.SetActive(status != "4"); } } }