using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Reveal : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public Text test; void Start() { } public void OnPointerEnter(PointerEventData eventData) { print("鼠标进入"); test.gameObject.SetActive(true); } public void OnPointerExit(PointerEventData eventData) { print("鼠标退出"); test.gameObject.SetActive(false); } }