using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class Reveal : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
    public Text test;
    void Start()
    {
        
    }

    public void OnPointerEnter(PointerEventData eventData)
    {
        print("鼠标进入");
        test.gameObject.SetActive(true);
    }

    public void OnPointerExit(PointerEventData eventData)
    {
        print("鼠标退出");
        test.gameObject.SetActive(false);
    }
}