using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Modellinkedlistpanl : MonoBehaviour { public Image modellinkedlist_panl; public Button off2_botn;//关闭按钮 public Button verify2_botn;//确认按钮 public Button cancel2_botn;//取消按钮 void Start() { Trigger();//按钮触发方法 } private void Trigger() { off2_botn.onClick.AddListener(() => { modellinkedlist_panl.gameObject.SetActive(false); }); verify2_botn.onClick.AddListener(() => { modellinkedlist_panl.gameObject.SetActive(false); }); cancel2_botn.onClick.AddListener(() => { modellinkedlist_panl.gameObject.SetActive(false); }); } // Update is called once per frame void Update() { } }