/**  版本信息模板在安装目录下,可自行修改。
* modelstruct.cs
*
* 功 能: N/A
* 类 名: modelstruct
*
* Ver    变更日期             负责人  变更内容
* ───────────────────────────────────
* V0.01  2022/5/24 19:44:00   N/A    初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本公司机密信息,未经本公司书面同意禁止向第三方披露. │
*│ 版权所有:动软卓越(北京)科技有限公司              │
*└──────────────────────────────────┘
*/
using System;
namespace DataModel.Model
{
	/// <summary>
	/// modelstruct:实体类(属性说明自动提取数据库字段的描述信息)
	/// </summary>
	[Serializable]
	public partial class modelstruct
	{
		public modelstruct()
		{}
		#region Model
		private string _id;
		private string _modelid;
		private string _parentid;
		private string _structpath;
		private int? _structindex;
		private string _name;
		private decimal? _localposx;
		private decimal? _localposy;
		private decimal? _localposz;
		private decimal? _anglex;
		private decimal? _angley;
		private decimal? _anglez;
		private decimal? _scalex;
		private decimal? _scaley;
		private decimal? _scalez;
		private int? _colliderenable;
		private int? _activeenable;
		private int? _renderenable;
		private string _memo;
		private DateTime? _updatetime;
		private bool _isdeleted;
		private decimal? _field_decimal1;
		private decimal? _field_decimal2;
		private decimal? _field_decimal3;
		private string _field_char1;
		private string _field_char2;
		private string _field_char3;
		/// <summary>
		/// 
		/// </summary>
		public string Id
		{
			set{ _id=value;}
			get{return _id;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string ModelId
		{
			set{ _modelid=value;}
			get{return _modelid;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string ParentId
		{
			set{ _parentid=value;}
			get{return _parentid;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string StructPath
		{
			set{ _structpath=value;}
			get{return _structpath;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int? StructIndex
		{
			set{ _structindex=value;}
			get{return _structindex;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Name
		{
			set{ _name=value;}
			get{return _name;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? LocalPosX
		{
			set{ _localposx=value;}
			get{return _localposx;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? LocalPosY
		{
			set{ _localposy=value;}
			get{return _localposy;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? LocalPosZ
		{
			set{ _localposz=value;}
			get{return _localposz;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? AngleX
		{
			set{ _anglex=value;}
			get{return _anglex;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? AngleY
		{
			set{ _angley=value;}
			get{return _angley;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? AngleZ
		{
			set{ _anglez=value;}
			get{return _anglez;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? ScaleX
		{
			set{ _scalex=value;}
			get{return _scalex;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? ScaleY
		{
			set{ _scaley=value;}
			get{return _scaley;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? ScaleZ
		{
			set{ _scalez=value;}
			get{return _scalez;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int? ColliderEnable
		{
			set{ _colliderenable=value;}
			get{return _colliderenable;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int? ActiveEnable
		{
			set{ _activeenable=value;}
			get{return _activeenable;}
		}
		/// <summary>
		/// 
		/// </summary>
		public int? RenderEnable
		{
			set{ _renderenable=value;}
			get{return _renderenable;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Memo
		{
			set{ _memo=value;}
			get{return _memo;}
		}
		/// <summary>
		/// 
		/// </summary>
		public DateTime? UpdateTime
		{
			set{ _updatetime=value;}
			get{return _updatetime;}
		}
		/// <summary>
		/// 
		/// </summary>
		public bool IsDeleted
		{
			set{ _isdeleted=value;}
			get{return _isdeleted;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? Field_Decimal1
		{
			set{ _field_decimal1=value;}
			get{return _field_decimal1;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? Field_Decimal2
		{
			set{ _field_decimal2=value;}
			get{return _field_decimal2;}
		}
		/// <summary>
		/// 
		/// </summary>
		public decimal? Field_Decimal3
		{
			set{ _field_decimal3=value;}
			get{return _field_decimal3;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Field_Char1
		{
			set{ _field_char1=value;}
			get{return _field_char1;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Field_Char2
		{
			set{ _field_char2=value;}
			get{return _field_char2;}
		}
		/// <summary>
		/// 
		/// </summary>
		public string Field_Char3
		{
			set{ _field_char3=value;}
			get{return _field_char3;}
		}
		#endregion Model

	}
}