using System; using UnityEngine; namespace ZenFulcrum.EmbeddedBrowser { public class PlayerInventory : MonoBehaviour { public HUDManager hud; public static PlayerInventory Instance { get; private set; } public int NumCoins { get; private set; } public event Action coinCollected = coins => { }; public void Awake() { Instance = this; } public void AddCoin() { NumCoins += 1; coinCollected(NumCoins); } } }