using DataModel.Model; using LitJson; using Newtonsoft.Json.Linq; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.SymbolStore; using System.Linq; using System.Runtime.ConstrainedExecution; using System.Security.Principal; using Tenkoku.Core; using UnityEditor.Animations; using UnityEditor.VersionControl; using UnityEngine; using UnityEngine.Networking; using UnityEngine.Playables; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; using UnityEngine.UI; using YL; using static NetMQ.NetMQSelector; using static UnityEditor.ShaderData; public class Scenariopage : MonoBehaviour { public Button scenario_file_btn;//想定文件按钮 public RectTransform ScrollView_unpack;//打开保存退出按钮显示 public RectTransform Scenariofile_panl;//想定页面 public Image object_list_panl;//对象列表面板 public Image Radius_panl;//值范围面板 public Image mianban;// public Button object_list_btn;//对象列表按钮 public Button basic_info_btn;//基本信息按钮 public Image basic_information_iamg;//基本信息面板 public Button off4_btn;//基本信息关闭按钮 public Button model_list_btn;//模型按钮 public RectTransform select_device_iamg;//模型页面 public Button verify;//设备信息确认按钮 public Button Cancel_btnn;//设备信息取消按钮 public Image details_panl;//设备详情页面 public Button Fork_off_btn;//设备详情叉掉面板 public Button queren_btn;//设备详情确认按钮 public Button quxiao_btn;//设备详情取消按钮 public Image model_panl;//模型页面按钮 public Button off_btn;//选择设备的关闭按钮 public RectTransform environment_configuration1;//环境页面 public Button environment_setting_btn;//环境按钮 public Button fork_off_btn;//关闭按钮 public Button send_back_btn;//返回按钮 public Button verify_bton1;//基本信息确定按钮 public Button cancel_bton1;//基本信息取消按钮 public Button huanjin_btn;//环境配置确认按钮 public Button huanjin_btn1;//环境配置取消按钮 public Button quan_btn;//全部按钮 public Button can_btn;//探测按钮 public Button lu_btn;//陆 public Button kong_btn;//空 public Button qita_btn;//其他 public Image moxin_yemian;//显示模型框 public Image moyin_yemian1; public Image moyin_yemian2; public Image moyin_yemian3; public Image moyin_yemian4; private bool model = true; private bool duixiang = true; public Button queding; public Dropdown windDrop; public Dropdown windDir; public TenkokuModule tenkokuModule; public Button unpack_btn;//想定编辑打开按钮 public Button save_btn;//保存按钮 public Button quit;//退出按钮 //弹窗一 public Slider shijian; public Text shi_text; public Slider xuslider; public Text xusshi_text; public Slider Rcs; public Text Rcs_text; public Image contingency_list_panl;//想定列表面板 public Button off_btnn5;//关闭按钮 public Button queren_btnn3;//确认按钮 private string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=all";//想定Wbe接口 //public List textlist = new List(); [SerializeField] Editinformation scen = new Editinformation(); [SerializeField] List data1 = new List();// //List data1 = new List(); public Slider yangguang;//阳光的滑动条 public Text yangguang_text; //显示阳光的滑动数值 public Image basic_information_iamg1;//训练科目基本信息页面 public Text xunkian_txt;//显示的想定的名字 public Text time_txt;//显示基本信息的训练时间 public Text mode_text;//显示基本信息页面训练模式 public Text post_txt;//显示基本信息的设备数量 public Button off4_btn1;//训练科目基本信息叉掉按钮; public Button verify_bton2;//训练科目基本信息确认按钮 public Button cancel_bton2;//训练科目基本信息取消按钮 public GameObject scenario_name;//想定编辑的预设体 public Transform weizhi;//生成的位置 [SerializeField] List togglelist = new List();//存放想定文件下的打勾按钮 public ToggleGroup togglezujian;//获取toggle组件 public Underneath underneath;//想定文件下的科目预设体 public Transform scenario_file_iamg;//生成的预设体的位置 [SerializeField] List underneathList = new List(); public GameObject scenarname;//想定名称 public Scenarioname scenar_name;//想定名称 [SerializeField] List scenarList = new List(); public Text year_text;//年 public Text month_text;//月 public Text day_text;//天 public Text when_text;//时 public Environmentconfiguration Environmentconfiguration; public Slider Slider;//天气变化的滑动条 public Text tips_text;//环境编辑提示文本 //[SerializeField] List environments = new List(); [SerializeField] string rainamt;//天气雨的传值 [SerializeField] string snowamt;//天气雪的传值 [SerializeField] string windamt;//风的等级的传值 [SerializeField] string winddir;//雪的等级的传值 public string Name1; public string practicemode; public Text scenarioname_text;//基本信息的想定名称 public Text practricemode_text;//基本信息模式 public int time; public int quantity; public Text time1_text;//相对训练的时间 public Text quantity_text;//基本信息页面设备数量 public Toggle xitong;//系统时间勾选 public Toggle shodo;//手动设置时间 public Button hand_btn;//手动设置按钮 public Text auto_text;//自动时间文本 public bool isptime = false;//时间显示判断文本 public bool kaiguan = false; public Propertypanl propertypanl;//需要生成的物体 public Transform Panel_making;//生成的面板的位置 public List properties = new List(); public Weaponitem weaponitem = new Weaponitem(); public string Id;//获取想定名称的ID public Deviceinformation deviceinformations;//武器预设体面板 public Transform weapontrans;//武器的位置 public List devicelist = new List();//面板武器值预设体存放 public List namelists = new List();//设备名称 public List numberlist = new List();//设备的个数 public List checklist = new List();//是否启用 public bool weaper = true;//武器名字开关 public bool isp = true;//第一次不进行修改 public List strlist = new List();//查询时候把接口里面的值传到面板上 public List stringlist = new List();//保存的查询id的链表 //激光火炮面板 public Image valuerangepanl;//激光火炮面板 public Button shezhi_btn33;//激光火炮生成按钮 public Button off1_btn1;//叉掉激光火炮面板按钮 public Button quxiao_btnn3;//取消激光火炮面板按钮 public Button quedin_btn12;//确认激光火炮面板按钮 public Slider Slidertime;//储能间隔时间滑动条 public Text stored_text;//储能间隔滑动条显示文本 public Slider Slideraccumulate;//毁伤目标累计作用时间滑动条 public Text accumulate_text;//毁伤目标累计作用时间显示文本 public Slider Sliderdistance;//干扰距离时间滑动条 public Text dis_text;//干扰距离显示文本 public Slider SliderAngle1;//干扰角度文本滑动条 public Text angle1_text;//干扰距离文本显示 public List laserlist = new List();//存取激光武器的名称 public List laserquantitylist = new List();//存取武器的个数 public List Laserunitlist = new List();//保存面板上的激光单位 public List laserunitlists = new List();//只保存单个单位个数 //探测雷达面板 public Image radar_panl;//探测雷达面板 public Button shezhi_btn111;//雷达探测按钮 public Button offguan1_btn;//叉掉雷达面板按钮 public Button verify1_btnn;//确定雷达面板按钮 public Button Cancel1_btnn;//取消雷达面板按钮 public List Rettalist = new List();//记录雷达参数名称 public List Radarparameterlist = new List();//记录雷达参数 public List unitlist = new List(); public List Radarunitlist = new List();//记录雷达参数单位 public Slider Slider_turntable;//转台转速滑动条 public Text turntable_text;//转台转速显示文本 public Slider Slider_probe;//探测距离滑动条 public Text probe_text;//探测距离显示文本 public Slider Slider_nearblind;//近盲区显示滑动条 public Text nearblind_text;//近盲区显示文本 public Slider Slider_handle;//批量目标处理滑动条 public Text handle_text;//批量目标处理显示文本 public Slider Slider_Successful;//探测成功率滑动条 public Text successful_text;//探测成功率显示文本 public Slider Slider_minimum;//探测最小速度滑动条 public Text minimum_text;//探测最小速度文本 public Slider Slider_distinguish;//距离分辨率滑动条 public Text distinguish_text;//距离分辨率显示文本 public Slider Slider_orientation;//方向分辨率滑动条 public Text orientation_text;//方向分辨率显示文本 public Slider Slider_breadth;//方位波束滑动条 public Text breadth_text;//方位波束显示文本 public Slider Slider_beam;//俯仰波束宽度滑动条 public Text beam_text;//俯仰波束宽度显示文本 //地面无线电干扰 public Image radio_wave_panl;//无线电干扰面板 public Button shezhi_btn22;//无线电显示面板设置按钮 public Button offbi_btn;//无线电面板叉掉按钮 public Button queren_btnn;//无线电面板确认按钮 public Button quxia_btnn;//无线电面板取消按钮 public Dropdown Dropdown_frequency;//无线电干扰的频率选项框 public float frequ;//接收选项框文本id public Text frequency_text;//无线电选项框显示文本 public float drive; public Toggle Toggle_Drive;//驱离选项 public Text drive_text;//驱离文本 public Toggle Toggle_Crash;//迫降选项 public Text crash_text;//迫降文本 public Dropdown Dropdown_power;//发射功率选项框 public float power; public Text power_text;//功率选项框 public Slider Slider_angle;//干扰的角度滑动条 public float angle; public Text angle_text;//干扰角度显示文本 public Slider Slider_distance;//干扰的距离滑动条 public float distance; public Text distance_text; public List wirelesslist = new List();//地面无线电干扰 public List wirelesslist2 = new List(); public List Wirelessunitlist = new List();//无线单位 public List wirelessunitlist2 = new List(); //无人机蜂群 public Image argument_panl;//无人机蜂群页面 public Button shezhi_btn44;//无人机页面设置按钮 public Button off_btnn4;//无人机页面叉掉按钮 public Button que_btn;//无人机页面确认按钮 public Button qu_btn;//无人机页面取消按钮 public Slider Slider_endurance;//无人机续航的时间滑动条 public Text endurance_text;//无人机续航时间文本显示 public Dropdown Dropdown_wind;//抗风等级选项框 public Text wind_text;//抗风等级显示文本 public Slider Slider_speed;//最大飞行速度滑动条 public Text speed_text;//最大飞行速度文本显示 public Slider Slider_rcs;//最大的RCS滑动条 public Text rcs_text;//显示RCS的文本 public Dropdown Dropdown_orientation;//卫星定位的频率选项框 public Text orienttation_text;//卫星定位显示文本 public Dropdown Dropdown_communication;//网络同信选项框 public Text communication_text;//网络同信的显示文本 //电子侦察能力选项 public Toggle toggle1; public Toggle toggle2; public Toggle toggle3; public Toggle toggle4; public Toggle toggle5; public Toggle toggle6; public Toggle toggle7; //是否有光学侦察能力 public Toggle toggle8; public Toggle toggle9; public List uavnamelist = new List();//无人机参数 public List uavnamelist2 = new List();//无人机数值 public List Droneunitlist = new List();//无人机单位 public List Droneunitlist2 = new List();//单个单位无人机 public float quantity1; public float quantity2; public float quantity3; public float quantity4; public float quantity5; public float quantity6; public float quantity7; public float quantity8; public Weaponitemone weaponitemone1; public List radaridlist = new List(); public List wirelessidlist = new List(); public List droneidlist = new List(); public List laseridlist = new List(); void Start() { //调用接口 StartCoroutine(Post1(url, (bol, str) => { Scenario(bol, str); })); Scenario();//想定文件 Basic();//基本信息按钮 Scenariofile();//想定文件下面按钮 Environment1();//环境按钮 send_back_btn.onClick.AddListener(() => { GameMain.tiao = false; SceneManager.LoadScene("SampleScene"); }); //SetLightValue(1f); queding.onClick.AddListener(() => { //SetWindValue(); //SetWindDirection(); environment_configuration1.gameObject.SetActive(false); }); Jiben();//基本信息确认取消按钮 Huanjin(); Moxing(); Moxingxuanze(); Duixiaang();//对象列表按钮面板 Dixaing();//想定列表按钮 Settingbtn();//科目训练按钮三 Timesetting();//系统时间和自动设置时间 Lasergun();//激光火炮按钮 Radardetection();//雷达探测页面设置 Radiointerference();//无线电干扰页面设置 Drone();//无人机蜂群页面 Electronicreconnaissance();//电子侦察能里选项和是否有光子侦察 } private void Electronicreconnaissance() { toggle1.onValueChanged.AddListener((ison) => { if (ison) { quantity7 = 1; } }); toggle2.onValueChanged.AddListener((ison) => { if (ison) { quantity7 = 2; } }); toggle3.onValueChanged.AddListener((ison) => { if (ison) { quantity7 = 3; } }); toggle4.onValueChanged.AddListener((ison) => { if (ison) { quantity7 = 4; } }); toggle5.onValueChanged.AddListener((ison) => { if (ison) { quantity7 = 5; } }); toggle6.onValueChanged.AddListener((ison) => { if (ison) { quantity7 = 6; } }); toggle7.onValueChanged.AddListener((ison) => { if (ison) { quantity7 = 7; } }); toggle8.onValueChanged.AddListener((ison) => { if (ison) { quantity8 = 1; } }); toggle9.onValueChanged.AddListener((ison) => { if (ison) { quantity8 = 2; } }); } private void Drone() { shezhi_btn44.onClick.AddListener(() => { if (strlist.Count > 0) { Droneretrieval(); } argument_panl.gameObject.SetActive(true); }); off_btnn4.onClick.AddListener(() => { argument_panl.gameObject.SetActive(false); }); //无人机确认按钮 que_btn.onClick.AddListener(() => { if (strlist.Count > 0) { Uavparametermodification();//无人机修改参数 } argument_panl.gameObject.SetActive(false); }); qu_btn.onClick.AddListener(() => { argument_panl.gameObject.SetActive(false); }); } private void Uavparametermodification() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=updatedevicepara"; List aircrafts = new List(); if (uavnamelist2.Count > 0) { uavnamelist2.Clear(); } uavnamelist2.Add(quantity1); uavnamelist2.Add(quantity2); uavnamelist2.Add(quantity3); uavnamelist2.Add(quantity4); uavnamelist2.Add(quantity5); uavnamelist2.Add(quantity6); uavnamelist2.Add(quantity7); uavnamelist2.Add(quantity8); for (int i = 0; i < uavnamelist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.id = droneidlist[i]; aircraft.think_device_id = PlayerPrefs.GetString("id2"); aircraft.para_name = uavnamelist[i].text; //aircraft.para_type = ""; aircraft.para_value = uavnamelist2[i].ToString("0"); aircraft.para_unit = Droneunitlist2[i]; aircraft.r1 = Droneunitlist[i].text; //aircraft.r2 = ""; //aircraft.r3 = ""; aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Debug.Log(str); Dictionary dic = new Dictionary(); dic.Add("data", str); StartCoroutine(PostData2(url, dic, Two20)); } public void Two20(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Droneretrieval() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[2]; StartCoroutine(Post1(url, (bol, str) => { Two10(bol, str); })); } public void Two10(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { if (uavnamelist2.Count > 0) { uavnamelist2.Clear(); } Debug.Log(weaponitemone1.data.Count); for (int i = 0; i < weaponitemone1.data.Count; i++) { uavnamelist[i].text = weaponitemone1.data[i].para_name; uavnamelist2.Add(float.Parse(weaponitemone1.data[i].para_value)); Droneunitlist[i].text = weaponitemone1.data[i].r1; } Slider_endurance.value = uavnamelist2[0]; switch (uavnamelist2[1]) { case 0: Dropdown_wind.value = 0; break; case 1: Dropdown_wind.value = 1; break; case 2: Dropdown_wind.value = 2; break; case 3: Dropdown_wind.value = 3; break; case 4: Dropdown_wind.value = 4; break; case 5: Dropdown_wind.value = 5; break; default: break; } Slider_speed.value = uavnamelist2[2]; Slider_rcs.value = uavnamelist2[3]; switch (uavnamelist2[4]) { case 0: Dropdown_orientation.value = 0; break; case 1: Dropdown_orientation.value = 1; break; case 2: Dropdown_orientation.value = 2; break; default: break; } switch (uavnamelist2[5]) { case 0: Dropdown_communication.value = 0; break; case 1: Dropdown_communication.value = 1; break; case 2: Dropdown_communication.value = 2; break; default: break; } switch (uavnamelist2[6]) { case 1: toggle1.isOn = true; break; case 2: toggle2.isOn = true; break; case 3: toggle3.isOn = true; break; case 4: toggle4.isOn = true; break; case 5: toggle5.isOn = true; break; case 6: toggle6.isOn = true; break; case 7: toggle7.isOn = true; break; default: break; } switch (uavnamelist2[7]) { case 1: toggle8.isOn = true; break; case 2: toggle9.isOn = true; break; default: break; } } } private void Radiointerference() { shezhi_btn22.onClick.AddListener(() => { if (strlist.Count > 0) { Wirelesssearch();//地面无线电查询 } radio_wave_panl.gameObject.SetActive(true); }); offbi_btn.onClick.AddListener(() => { radio_wave_panl.gameObject.SetActive(false); }); //无线电确认按钮 queren_btnn.onClick.AddListener(() => { if (strlist.Count > 0) { Wirelessmodification();//地面无线电修改 } radio_wave_panl.gameObject.SetActive(false); }); quxia_btnn.onClick.AddListener(() => { radio_wave_panl.gameObject.SetActive(false); }); Toggle_Drive.onValueChanged.AddListener((ison) => { if (ison) { drive = 1; drive_text.text = "驱离"; } }); Toggle_Crash.onValueChanged.AddListener((ison) => { if (ison) { drive = 2; crash_text.text = "迫降"; } }); } private void Wirelessmodification() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=updatedevicepara"; List aircrafts = new List(); if (wirelesslist2.Count > 0) { wirelesslist2.Clear(); } wirelesslist2.Add(frequ); wirelesslist2.Add(drive); wirelesslist2.Add(power); wirelesslist2.Add(angle); wirelesslist2.Add(distance); for (int i = 0; i < wirelesslist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.id = wirelessidlist[i]; aircraft.think_device_id = strlist[1]; aircraft.para_name = wirelesslist[i].text; //aircraft.para_type = ""; aircraft.para_value = wirelesslist2[i].ToString("0"); aircraft.para_unit = wirelessunitlist2[i]; aircraft.r1 = Wirelessunitlist[i].text; //aircraft.r2 = ""; //aircraft.r3 = ""; aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Debug.Log(str); Dictionary dic = new Dictionary(); dic.Add("data", str); StartCoroutine(PostData2(url, dic, One4)); } public void One4(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Wirelesssearch() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[1]; StartCoroutine(Post1(url, (bol, str) => { One3(bol, str); })); } public void One3(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { if (wirelesslist2.Count > 0) { wirelesslist2.Clear(); } Debug.Log(weaponitemone1.data.Count); for (int i = 0; i < weaponitemone1.data.Count; i++) { wirelesslist[i].text = weaponitemone1.data[i].para_name; wirelesslist2.Add(float.Parse(weaponitemone1.data[i].para_value)); Wirelessunitlist[i].text = weaponitemone1.data[i].r1; } switch (wirelesslist2[0]) { case 0: Dropdown_frequency.value = 0; break; case 1: Dropdown_frequency.value = 1; break; case 2: Dropdown_frequency.value = 2; break; case 3: Dropdown_frequency.value = 3; break; case 4: Dropdown_frequency.value = 4; break; case 5: Dropdown_frequency.value = 5; break; default: break; } switch (wirelesslist2[1]) { case 1: Toggle_Drive.isOn = true; break; case 2: Toggle_Crash.isOn = true; break; default: break; } switch (wirelesslist2[2]) { case 0: Dropdown_power.value = 0; break; case 1: Dropdown_power.value = 1; break; case 2: Dropdown_power.value = 2; break; default: break; } Slider_angle.value = wirelesslist2[3]; Slider_distance.value = wirelesslist2[4]; } } private void Radardetection() { shezhi_btn111.onClick.AddListener(() => { if (strlist.Count > 0) { Aircraftparameters(); } radar_panl.gameObject.SetActive(true); }); offguan1_btn.onClick.AddListener(() => { radar_panl.gameObject.SetActive(false); }); verify1_btnn.onClick.AddListener(() => { if (strlist.Count > 0) { Modifyequipment();//修改武器设备的参数 } radar_panl.gameObject.SetActive(false); }); Cancel1_btnn.onClick.AddListener(() => { radar_panl.gameObject.SetActive(false); }); } private void Modifyequipment() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=updatedevicepara"; List aircrafts = new List(); for (int i = 0; i < Rettalist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.id = radaridlist[i]; aircraft.think_device_id = strlist[0]; aircraft.para_name = Rettalist[i].text; //aircraft.para_type = ""; aircraft.para_value = Radarparameterlist[i].value.ToString("0"); aircraft.para_unit = unitlist[i]; aircraft.r1 = Radarunitlist[i].text; //aircraft.r2 = ""; //aircraft.r3 = ""; aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Debug.Log(str); Dictionary dic = new Dictionary(); dic.Add("data", str); StartCoroutine(PostData2(url, dic, getInfo5)); } public void getInfo5(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Aircraftparameters() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[0]; StartCoroutine(Post1(url, (bol, str) => { Weapon3(bol, str); })); } public void Weapon3(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { Debug.Log(weaponitemone1.data.Count); for (int i = 0; i < weaponitemone1.data.Count; i++) { Rettalist[i].text = weaponitemone1.data[i].para_name; Radarparameterlist[i].value = float.Parse(weaponitemone1.data[i].para_value); Radarunitlist[i].text = weaponitemone1.data[i].r1; } } } private void Lasergun() { shezhi_btn33.onClick.AddListener(() => { if (strlist.Count > 0) { Laserviewing();//查询接口里面的参数 } valuerangepanl.gameObject.SetActive(true); }); off1_btn1.onClick.AddListener(() => { valuerangepanl.gameObject.SetActive(false); }); quxiao_btnn3.onClick.AddListener(() => { valuerangepanl.gameObject.SetActive(false); }); quedin_btn12.onClick.AddListener(() => { if (strlist.Count > 0) { Lasermodification();//激光修改方法 } valuerangepanl.gameObject.SetActive(false); }); } private void Lasermodification() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=updatedevicepara"; List aircrafts = new List(); for (int i = 0; i < laserlist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.id = laseridlist[i]; aircraft.think_device_id = strlist[3]; aircraft.para_name = laserlist[i].text; //aircraft.para_type = ""; aircraft.para_value = laserquantitylist[i].value.ToString("0"); aircraft.para_unit = laserunitlists[i]; aircraft.r1 = Laserunitlist[i].text; //aircraft.r2 = ""; //aircraft.r3 = ""; k, aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Debug.Log(str); Dictionary dic = new Dictionary(); dic.Add("data", str); StartCoroutine(PostData2(url, dic, Two1)); } public void Two1(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Laserviewing() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[3]; StartCoroutine(Post1(url, (bol, str) => { Two(bol, str); })); } private void Two(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { Debug.Log(weaponitemone1.data.Count); for (int i = 0; i < weaponitemone1.data.Count; i++) { laserlist[i].text = weaponitemone1.data[i].para_name; laserquantitylist[i].value = float.Parse(weaponitemone1.data[i].para_value); Laserunitlist[i].text = weaponitemone1.data[i].r1; } } } private void Timesetting() { xitong.onValueChanged.AddListener((ison) => { if (ison) { year_text.gameObject.SetActive(false); month_text.gameObject.SetActive(false); day_text.gameObject.SetActive(false); when_text.gameObject.SetActive(false); hand_btn.gameObject.SetActive(false); auto_text.gameObject.SetActive(true); kaiguan = false; tmie = null; } }); shodo.onValueChanged.AddListener((ison) => { if (ison) { auto_text.gameObject.SetActive(false); hand_btn.gameObject.SetActive(true); year_text.gameObject.SetActive(true); month_text.gameObject.SetActive(true); day_text.gameObject.SetActive(true); if (isptime == true) { when_text.gameObject.SetActive(true); } isptime = true; kaiguan = true; tmie = null; } }); } private void Settingbtn() { off4_btn1.onClick.AddListener(() => { basic_information_iamg1.gameObject.SetActive(false); }); verify_bton2.onClick.AddListener(() => { //Scenariofile_panl.gameObject.SetActive(false); basic_information_iamg1.gameObject.SetActive(false); }); cancel_bton2.onClick.AddListener(() => { basic_information_iamg1.gameObject.SetActive(false); }); } private void Dixaing() { off_btnn5.onClick.AddListener(() => { contingency_list_panl.gameObject.SetActive(false); }); queren_btnn3.onClick.AddListener(() => { contingency_list_panl.gameObject.SetActive(false); Scenariofile_panl.gameObject.SetActive(true); }); } void LateUpdate() { tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0.0f, 1.0f, 1 - Slider.value / 10); SetWindDirection(); SetWindValue(); shi_text.text = shijian.value.ToString("0") + "分钟"; xusshi_text.text = xuslider.value.ToString("f1") + "m/s"; Rcs_text.text = Rcs.value.ToString("f2"); yangguang_text.text = yangguang.value.ToString("0"); angle = Slider_angle.value; distance = Slider_distance.value; frequ = Dropdown_frequency.value; power = Dropdown_power.value; Radar();//雷达页面滑动条显示 Frequency(Dropdown_frequency.value);//干扰频率的下拉框 Power();//功率下拉选项框 Disturb();//干扰页面的角度和距离 Swarmdrone();//蜂群无人机页面滑动条 Laer();//激光火炮控制频台面板 } private void Laer() { stored_text.text = Slidertime.value.ToString("0") + "s"; accumulate_text.text = Slideraccumulate.value.ToString("0") + "s"; dis_text.text = Sliderdistance.value.ToString("f1") + "km"; angle1_text.text = SliderAngle1.value.ToString("0") + "度"; } private void Swarmdrone() { quantity1 = Slider_endurance.value; quantity2 = Dropdown_wind.value; quantity3 = Slider_speed.value; quantity4 = Slider_rcs.value; quantity5 = Dropdown_orientation.value; quantity6 = Dropdown_communication.value; endurance_text.text = Slider_endurance.value.ToString("0") + "分钟"; speed_text.text = Slider_speed.value.ToString("f1") + "km"; rcs_text.text = Rcs.value.ToString("f2"); } private void Disturb() { angle_text.text = Slider_angle.value.ToString("0") + "度"; distance_text.text = Slider_distance.value.ToString("0") + "km"; } private void Power() { Debug.Log(power_text.text); } private void Frequency(int value) { switch (value) { case 0: frequency_text.text = "430~470MHz"; break; case 1: frequency_text.text = "832~940MHz"; break; case 2: frequency_text.text = "1.2~1.3GHz"; break; case 3: frequency_text.text = "1.56~1.62GHz"; break; case 4: frequency_text.text = "2.4~2.5GHz"; break; case 5: frequency_text.text = "5.725~5.85GHz"; break; default: break; } } private void Radar() { turntable_text.text = Slider_turntable.value.ToString("0") + "s/圈"; probe_text.text = Slider_probe.value.ToString("0") + "km"; nearblind_text.text = Slider_nearblind.value.ToString("0") + "m"; handle_text.text = Slider_handle.value.ToString("0") + "个"; successful_text.text = Slider_Successful.value.ToString("0") + "%"; minimum_text.text = Slider_minimum.value.ToString("0") + "m/s"; distinguish_text.text = Slider_distinguish.value.ToString("0") + "km"; orientation_text.text = Slider_orientation.value.ToString("0") + "km"; breadth_text.text = Slider_breadth.value.ToString("0") + "度"; beam_text.text = Slider_beam.value.ToString("0") + "度"; } private void Duixiaang() { object_list_btn.onClick.AddListener(() => { if (duixiang == true) { model_panl.gameObject.SetActive(false); Scenariofile_panl.gameObject.SetActive(false); object_list_panl.gameObject.SetActive(true); Screen(); Propertymodel(); if (strlist.Count > 0) { Radarid();//保存雷达id Wirelessid();//无线电id保存 Droneid();//无人机id保存 Laserid();//保存激光id } //DragManager.Instance.Modelinformation(); } }); } private void Laserid() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[3]; StartCoroutine(Post1(url, (bol, str) => { Laserid1(bol, str); })); } public void Laserid1(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { if (laseridlist.Count > 0) { laseridlist.Clear(); } for (int i = 0; i < weaponitemone1.data.Count; i++) { laseridlist.Add(weaponitemone1.data[i].id); } } } private void Droneid() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[2]; StartCoroutine(Post1(url, (bol, str) => { Droneid1(bol, str); })); } public void Droneid1(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { if (droneidlist.Count > 0) { droneidlist.Clear(); } for (int i = 0; i < weaponitemone1.data.Count; i++) { droneidlist.Add(weaponitemone1.data[i].id); } } } private void Wirelessid() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[1]; StartCoroutine(Post1(url, (bol, str) => { Wirelessid1(bol, str); })); } public void Wirelessid1(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { if (wirelessidlist.Count > 0) { wirelessidlist.Clear(); } for (int i = 0; i < weaponitemone1.data.Count; i++) { wirelessidlist.Add(weaponitemone1.data[i].id); } } } private void Radarid() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&"; url += "think_device_id="; url += strlist[0]; StartCoroutine(Post1(url, (bol, str) => { Radarid1(bol, str); })); } public void Radarid1(bool bol, string str) { if (bol) { Debug.LogError(str); weaponitemone1 = Newtonsoft.Json.JsonConvert.DeserializeObject(str); } if (weaponitemone1.state) { if (radaridlist.Count > 0) { radaridlist.Clear(); } for (int i = 0; i < weaponitemone1.data.Count; i++) { radaridlist.Add(weaponitemone1.data[i].id); } } } public void Screen() { int a = 1; int b = 1; int c = 1; int d = 1; int e = 1; int f = 1; int g = 1; int h = 1; int y = 1; int z = 1; int a1 = 1; int a2 = 1; int a3 = 1; int a4 = 1; int a5 = 1; int a6 = 1; int a7 = 1; int a8 = 1; int a9 = 1; for (int i = 0; i < DragManager.Instance.modellist.Count; i++) { if (DragManager.Instance.modellist[i] == "车辆1") { DragManager.Instance.modellist[i] += " (" + a + ")"; a++; } if (DragManager.Instance.modellist[i] == "车辆2") { DragManager.Instance.modellist[i] += " (" + b + ")"; b++; } if (DragManager.Instance.modellist[i] == "石块1") { DragManager.Instance.modellist[i] += " (" + c + ")"; c++; } if (DragManager.Instance.modellist[i] == "石块2") { DragManager.Instance.modellist[i] += " (" + d + ")"; d++; } if (DragManager.Instance.modellist[i] == "石块3") { DragManager.Instance.modellist[i] += " (" + e + ")"; e++; } if (DragManager.Instance.modellist[i] == "石块4") { DragManager.Instance.modellist[i] += " (" + f + ")"; f++; } if (DragManager.Instance.modellist[i] == "石块5") { DragManager.Instance.modellist[i] += " (" + g + ")"; g++; } if (DragManager.Instance.modellist[i] == "树木1") { DragManager.Instance.modellist[i] += " (" + h + ")"; h++; } if (DragManager.Instance.modellist[i] == "树木2") { DragManager.Instance.modellist[i] += " (" + y + ")"; y++; } if (DragManager.Instance.modellist[i] == "树木3") { DragManager.Instance.modellist[i] += " (" + z + ")"; z++; } if (DragManager.Instance.modellist[i] == "三间瓦屋1") { DragManager.Instance.modellist[i] += " (" + a1 + ")"; a1++; } if (DragManager.Instance.modellist[i] == "三间瓦屋2") { DragManager.Instance.modellist[i] += " (" + a2 + ")"; a2++; } if (DragManager.Instance.modellist[i] == "三间瓦屋3") { DragManager.Instance.modellist[i] += " (" + a3 + ")"; a3++; } if (DragManager.Instance.modellist[i] == "三间瓦屋4") { DragManager.Instance.modellist[i] += " (" + a4 + ")"; a4++; } if (DragManager.Instance.modellist[i] == "三间瓦屋5") { DragManager.Instance.modellist[i] += " (" + a5 + ")"; a5++; } if (DragManager.Instance.modellist[i] == "三间瓦屋6") { DragManager.Instance.modellist[i] += " (" + a6 + ")"; a6++; } if (DragManager.Instance.modellist[i] == "二层小楼") { DragManager.Instance.modellist[i] += " (" + a7 + ")"; a7++; } if (DragManager.Instance.modellist[i] == "储物间1") { DragManager.Instance.modellist[i] += " (" + a8 + ")"; a8++; } if (DragManager.Instance.modellist[i] == "储物间2") { DragManager.Instance.modellist[i] += " (" + a9 + ")"; a9++; } } } private void Propertymodel() { if (properties.Count > 0)//判断生成UI预设体的个数是否大于零 { for (int j = 0; j < properties.Count; j++) { if (properties[j] != null)//如果链表里面存在物体就进去 { Destroy(properties[j].gameObject);//删除 } } properties.Clear();//清空链表 } for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++)//判断单例生成预设体 { int index = i; Propertypanl pro = Instantiate(propertypanl, Panel_making);//生成预设体对象 pro.Property(DragManager.Instance.modellist[index], () => { Destroy(DragManager.Instance.deviceimages[index].gameObject);//删除 Destroy(pro.gameObject);//删除 }); properties.Add(pro); } } // private void Scenariofile() { //想定文件下的打开按钮 unpack_btn.onClick.AddListener(() => { model_panl.gameObject.SetActive(false); ScrollView_unpack.gameObject.SetActive(false); object_list_panl.gameObject.SetActive(false); //scenario = true; contingency_list_panl.gameObject.SetActive(true); }); //想定文件下的保存按钮 save_btn.onClick.AddListener(() => { if (DragManager.Instance.deviceimages.Count > 0)//判断场景的模型是否为空 { for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++) { //Debug.LogError(DragManager.Instance.deviceimages[i].name); if (DragManager.Instance.deviceimages[i] != null)//如果模型没有被删除 { DragManager.Instance.deviceimages[i].GetComponent().SetPos();//初始化获取模型对应位置的值 DragManager.Instance.Addobj1(DragManager.Instance.deviceimages[i]);//就把对应的模型加到链表类里面 } } } Passbyvalue();//把场景中天气插件的值传给接口 //Modelitem();//把模型路径和对应的位置值传给接口 if (Id.Length > 1) { View();//添加想定的设备接口 } ScrollView_unpack.gameObject.SetActive(false); }); //想定文件下的退出按钮 quit.onClick.AddListener(() => { ScrollView_unpack.gameObject.SetActive(false); }); //选择设备的关闭按钮 off_btn.onClick.AddListener(() => { select_device_iamg.gameObject.SetActive(false); }); //选择设备确认按钮 verify.onClick.AddListener(() => { if (strlist.Count > 0) { Preservation();//修改接口 } select_device_iamg.gameObject.SetActive(false); }); //选择设备取消按钮 Cancel_btnn.onClick.AddListener(() => { select_device_iamg.gameObject.SetActive(false); }); } private void View() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevice&"; url += "think_id="; url += "" + Id + ""; StartCoroutine(Post1(url, (bol, str) => { Weapon5(bol, str); })); } private void Weapon5(bool bol, string str) { if (bol) { Debug.Log(str); weaponitem = Newtonsoft.Json.JsonConvert.DeserializeObject(str); if (weaponitem.state) { if (stringlist.Count > 0) { stringlist.Clear(); } for (int i = 0; i < weaponitem.data.Count; i++) { stringlist.Add(weaponitem.data[i].id); } } } if (stringlist.Count == 0) { Addweapons();//添加想定武器参数 } } private void Addweapons() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevice"; List datalist = new List(); for (int i = 0; i < namelists.Count; i++) { DataItem1 data = new DataItem1(); data.device_name = namelists[i].text; data.device_count = numberlist[i].text; if (checklist[i].isOn == true) { data.r1 = "1"; } else { data.r1 = "0"; } datalist.Add(data); } Debug.LogError(datalist); string datas = Newtonsoft.Json.JsonConvert.SerializeObject(datalist); Debug.LogError(datas); Dictionary dic = new Dictionary(); //dic.Add("action", "adddevice"); dic.Add("think_id", "" + Id + ""); dic.Add("data", datas); StartCoroutine(PostData(url, dic, getInfo2)); } public void getInfo2(bool bol, string str) { Debug.LogError(bol); Debug.LogError(str); Chaxun();//查询接口 } private void Chaxun() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevice&"; url += "think_id="; url += "" + Id + ""; StartCoroutine(Post1(url, (bol, str) => { Weapon6(bol, str); })); } public void Weapon6(bool bol, string str) { if (bol) { weaponitem = Newtonsoft.Json.JsonConvert.DeserializeObject(str); if (weaponitem.state) { if (stringlist.Count > 0) { stringlist.Clear(); } for (int i = 0; i < weaponitem.data.Count; i++) { stringlist.Add(weaponitem.data[i].id); } //PlayerPrefs.SetString("id0", stringlist[0]); //PlayerPrefs.SetString("id1", stringlist[1]); //PlayerPrefs.SetString("id2", stringlist[2]); //PlayerPrefs.SetString("id3", stringlist[3]); } } Saveaeroplane();//保存飞机参数值 Wirelessoutput();//无线电波参数值 Dronereal();//无人机参数值 Laserfirecontrol();//保存激光火炮的参数 } private void Dronereal() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevicepara"; List aircrafts = new List(); if (uavnamelist2.Count>0) { uavnamelist2.Clear(); } uavnamelist2.Add(quantity1); uavnamelist2.Add(quantity2); uavnamelist2.Add(quantity3); uavnamelist2.Add(quantity4); uavnamelist2.Add(quantity5); uavnamelist2.Add(quantity6); uavnamelist2.Add(quantity7); uavnamelist2.Add(quantity8); for (int i = 0; i < uavnamelist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.para_name = uavnamelist[i].text; aircraft.para_value = uavnamelist2[i].ToString("0"); aircraft.para_unit = Droneunitlist2[i]; aircraft.r1 = Droneunitlist[i].text; aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Dictionary dic = new Dictionary(); dic.Add("think_device_id", stringlist[2]); dic.Add("data", str); StartCoroutine(PostData2(url, dic, One10)); } public void One10(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Wirelessoutput() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevicepara"; List aircrafts = new List(); if (wirelesslist2.Count>0) { wirelesslist2.Clear(); } wirelesslist2.Add(frequ); wirelesslist2.Add(drive); wirelesslist2.Add(power); wirelesslist2.Add(angle); wirelesslist2.Add(distance); for (int i = 0; i < wirelesslist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.para_name = wirelesslist[i].text; aircraft.para_value = wirelesslist2[i].ToString("0"); aircraft.para_unit = wirelessunitlist2[i]; aircraft.r1 = Wirelessunitlist[i].text; aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Dictionary dic = new Dictionary(); dic.Add("think_device_id", stringlist[1]); dic.Add("data", str); StartCoroutine(PostData2(url, dic, One1)); } public void One1(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Laserfirecontrol() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevicepara"; List aircrafts = new List(); for (int i = 0; i < laserlist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.para_name = laserlist[i].text; aircraft.para_value = laserquantitylist[i].value.ToString("0"); aircraft.para_unit = laserunitlists[i]; aircraft.r1 = Laserunitlist[i].text; aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Dictionary dic = new Dictionary(); dic.Add("think_device_id", stringlist[3]); dic.Add("data", str); StartCoroutine(PostData2(url, dic, One)); } public void One(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Saveaeroplane() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=adddevicepara"; List aircrafts = new List(); for (int i = 0; i < Rettalist.Count; i++) { Aircraft aircraft = new Aircraft(); aircraft.para_name = Rettalist[i].text; aircraft.para_value = Radarparameterlist[i].value.ToString("0"); aircraft.para_unit = unitlist[i]; aircraft.r1 = Radarunitlist[i].text; aircrafts.Add(aircraft); } string str = Newtonsoft.Json.JsonConvert.SerializeObject(aircrafts); Dictionary dic = new Dictionary(); dic.Add("think_device_id", stringlist[0]); dic.Add("data", str); StartCoroutine(PostData2(url, dic, getInfo4)); } private void getInfo4(bool arg1, string arg2) { Debug.Log(arg1); Debug.Log(arg2); Clearlist(); } private void Clearlist() { stringlist.Clear(); } public static IEnumerator PostData2(string url, Dictionary keyValuePairs, System.Action action) { WWWForm form = new WWWForm(); foreach (var item in keyValuePairs) { form.AddField(item.Key, item.Value);//把字典的键值对存到from //Debug.LogError(item.Key + " " + item.Value); } UnityWebRequest request = UnityWebRequest.Post(url, form); yield return request.SendWebRequest();//发送请求 if (request.isNetworkError || request.isHttpError) { print("cannot get data:" + request.responseCode); action(false, null); } else { if (!string.IsNullOrEmpty(request.downloadHandler.text)) action(true, request.downloadHandler.text); else action(false, null); } } private void Preservation() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=updatedevice"; List dataItem1s = new List(); for (int i = 0; i < weaponitem.data.Count; i++) { DataItem1 dataItem1 = new DataItem1(); dataItem1.id = weaponitem.data[i].id; dataItem1.think_id = weaponitem.data[i].think_id; dataItem1.device_name = namelists[i].text; dataItem1.device_count = numberlist[i].text; if (checklist[i].isOn == true) { dataItem1.r1 = "1"; } else { dataItem1.r1 = "0"; } dataItem1s.Add(dataItem1); } string dataitem = Newtonsoft.Json.JsonConvert.SerializeObject(dataItem1s); Debug.LogError(dataitem); Dictionary map = new Dictionary(); map.Add("data", dataitem); StartCoroutine(PostData(url, map, getInfo1));//协程调用网络通信 } public void getInfo1(bool bol, string str) { Debug.Log(bol); Debug.Log(str); } private void Modelitem() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=updatecontent"; string jsonmodel = Newtonsoft.Json.JsonConvert.SerializeObject(DragManager.Instance.deviceimages1);//把模型路径和位置参数转成json对象 //Debug.LogError(jsonmodel); Dictionary model = new Dictionary(); model.Add("Id", "" + Id + "");//对应的想定ID model.Add("DeviceContent", jsonmodel);//把对应的Json传到接口对应的字段里面 StartCoroutine(PostData1(url, model, Model)); } public void Model(bool s, string str) { Debug.LogError(s); Debug.LogError(str); } public static IEnumerator PostData1(string url, Dictionary model, System.Action action) { WWWForm form = new WWWForm(); foreach (var item in model) { form.AddField(item.Key, item.Value);//把字典的键值对存到from //Debug.LogError(item.Key + " " + item.Value); } UnityWebRequest request = UnityWebRequest.Post(url, form); yield return request.SendWebRequest();//发送请求 if (request.isNetworkError || request.isHttpError) { print("cannot get data:" + request.responseCode); action(false, null); } else { if (!string.IsNullOrEmpty(request.downloadHandler.text)) action(true, request.downloadHandler.text); else action(false, null); } } void Scenario(bool bol, string str) { if (bol) { Debug.Log(str); scen = JsonMapper.ToObject(str);//解析最外层的想定名称json文件 for (int i = 0; i < scen.data.Count; i++) { Traininginformation temp = new Traininginformation();//接收json解析的新对象这样接收对象就不会被覆盖,因为每次都是需要一个新的对象 temp = Jsonanalyze.FromJson(scen.data[i].VirtualPath);//解析里面字符串json文件 data1.Add(temp);//把对象添加到对象链表中 } if (scen.state)//如果state这个bool值为true进来 { if (scenarList.Count > 0)//如果想定链表的数量量大于零个进入 { for (int j = 0; j < scenarList.Count; j++)//循环一下对应的列表 { Destroy(scenarList[j].gameObject);//删除链表每一个物体 } scenarList.Clear();//清空链表 } for (int i = 0; i < data1.Count; i++)//循环一下对象的个数 { int index = i;//用一个值去接收循环的数值,因为用于按钮这些操作可能会被覆盖,得不到对应的值 Scenarioname scenarioname = Instantiate(scenar_name, weizhi);//生成想定名称预设体和位置 //这是预设体对应的类去接收 scenarioname.Scenario(scen.data[index].Name.ToString(), togglezujian, () =>//传对应的值到文本 { Id = scen.data[index].Id; //Name1 = scen.data[index].Name; //practicemode = scen.data[index].PracticeMode; time = 0; quantity = 0; Singlechoice(data1[index]);//把相对应的对象传到方法中 Basicinformation(scen.data[index].Name, scen.data[index].PracticeMode);//把想定里面对应的名字和训练模式传到对应面板文本上 }); scenarList.Add(scenarioname);//把对象添加到链表中 } } } } private void Singlechoice(Traininginformation ti)//用相应类对象传过来 { if (underneathList.Count > 0)//如果链表的个数大于零进入 { for (int i = 0; i < underneathList.Count; i++)//循环链表的个数 { Destroy(underneathList[i].gameObject);//把链表对应的个数一一删除 } underneathList.Clear();//清除链表 } for (int f = 0; f < ti.subjectsInfo.Count; f++)//循环对应链表对应的个数 { int index = f;//用数去接收for循环 Underneath underneathItem = Instantiate(underneath, scenario_file_iamg);//把克隆对象生成预设体,用相应对象去接收 underneathItem.SetValue(ti.subjectsInfo[index].subjectName, (() =>//传对应的值给文本 { OnUnderNeathSetBtn(ti.subjectsInfo[index].subjectName, ti.subjectsInfo[index].SubTime.ToString(), ti.subjectsInfo[index].mode, ti.subjectsInfo[index].seatInfos.Count.ToString()); })); time += ti.subjectsInfo[index].SubTime;//把想定科目里面所有时间记录下来 quantity += ti.subjectsInfo[index].seatInfos.Count;//把想定科目里面所有设备数量记录下来 underneathList.Add(underneathItem);//把生成对象加入链表中 } //Debug.LogError(time); //Debug.LogError(quantity); Train();//把想定对应的科目时间总和和设备数量总和传给想定面板 } private void Train() { time1_text.text = time.ToString(); quantity_text.text = quantity.ToString(); } private void Basicinformation(string str, string str1) { scenarioname_text.text = str; practricemode_text.text = str1; } public void OnUnderNeathSetBtn(string _name, string _time, string _trainModel, string deviceCount)//接收需要传的对应值 { xunkian_txt.text = _name; time_txt.text = _time; mode_text.text = _trainModel; post_txt.text = deviceCount; basic_information_iamg1.gameObject.SetActive(true); } public IEnumerator Post1(string url, System.Action action) { WWWForm form = new WWWForm();//网络通信 UnityWebRequest request = UnityWebRequest.Post(url, form); yield return request.SendWebRequest(); if (request.isNetworkError || request.isHttpError) { action(false, null); Debug.Log("网络请求失败了"); } else { if (!string.IsNullOrEmpty(request.downloadHandler.text)) { action(true, request.downloadHandler.text); } else { action(false, null); } } } /// /// 模型页面的相互跳转 /// /// private void Moxingxuanze() { quan_btn.onClick.AddListener(() => { moxin_yemian.gameObject.gameObject.SetActive(true); moyin_yemian1.gameObject.gameObject.SetActive(false); moyin_yemian2.gameObject.gameObject.SetActive(false); moyin_yemian3.gameObject.gameObject.SetActive(false); moyin_yemian4.gameObject.gameObject.SetActive(false); }); can_btn.onClick.AddListener(() => { moxin_yemian.gameObject.gameObject.SetActive(false); moyin_yemian1.gameObject.gameObject.SetActive(true); moyin_yemian2.gameObject.gameObject.SetActive(false); moyin_yemian3.gameObject.gameObject.SetActive(false); moyin_yemian4.gameObject.gameObject.SetActive(false); }); lu_btn.onClick.AddListener(() => { moxin_yemian.gameObject.gameObject.SetActive(false); moyin_yemian1.gameObject.gameObject.SetActive(false); moyin_yemian2.gameObject.gameObject.SetActive(true); moyin_yemian3.gameObject.gameObject.SetActive(false); moyin_yemian4.gameObject.gameObject.SetActive(false); }); kong_btn.onClick.AddListener(() => { moxin_yemian.gameObject.gameObject.SetActive(false); moyin_yemian1.gameObject.gameObject.SetActive(false); moyin_yemian2.gameObject.gameObject.SetActive(false); moyin_yemian3.gameObject.gameObject.SetActive(true); moyin_yemian4.gameObject.gameObject.SetActive(false); }); qita_btn.onClick.AddListener(() => { moxin_yemian.gameObject.gameObject.SetActive(false); moyin_yemian1.gameObject.gameObject.SetActive(false); moyin_yemian2.gameObject.gameObject.SetActive(false); moyin_yemian3.gameObject.gameObject.SetActive(false); moyin_yemian4.gameObject.gameObject.SetActive(true); }); } /// /// 模型数据库界面 /// private void Moxing() { model_list_btn.onClick.AddListener(() => { if (model == true) { if (DragManager.Instance.deviceimages.Count > 0)//判断模型列表个数是否大于零 { for (int i = 0; i < DragManager.Instance.deviceimages.Count; i++) { if (DragManager.Instance.deviceimages[i] != null)//如果链表里有一个物体就进去 { Destroy(DragManager.Instance.deviceimages[i].gameObject);//删除链表有的物体 } } DragManager.Instance.deviceimages.Clear();//清空链表 } if (DragManager.Instance.modellist.Count > 0) { DragManager.Instance.modellist.Clear();//清空模型链表的名字 } Inquire();//查询接口 environment_configuration1.gameObject.SetActive(false); object_list_panl.gameObject.SetActive(false); basic_information_iamg1.gameObject.SetActive(false); model_panl.gameObject.SetActive(true); select_device_iamg.gameObject.SetActive(true); } }); } private void Inquire() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevice&"; url += "think_id="; url += "" + Id + ""; StartCoroutine(Post1(url, (bol, str) => { Weapon(bol, str); })); } private void Weapon(bool bol, string str) { if (bol) { Debug.Log(str); weaponitem = Newtonsoft.Json.JsonConvert.DeserializeObject(str); if (weaponitem.state) { if (strlist.Count > 0) { strlist.Clear(); } for (int i = 0; i < weaponitem.data.Count; i++) { strlist.Add(weaponitem.data[i].id); namelists[i].text = weaponitem.data[i].device_name; numberlist[i].text = weaponitem.data[i].device_count; if (weaponitem.data[i].r1 == "1") { checklist[i].isOn = true; } else { checklist[i].isOn = false; } } } } } /// /// 环境界面确认取消按钮 /// public string tmie;//接收环境的界面日期时间 private void Huanjin() { huanjin_btn.onClick.AddListener(() => { if (year_text.text.Length >= 1 || auto_text.text.Length >= 1) { Rain(tenkokuModule.weather_RainAmt); Snow(tenkokuModule.weather_SnowAmt.ToString()); WindAmt(tenkokuModule.weather_WindAmt.ToString("f1")); WindDir(tenkokuModule.weather_WindDir); //Debug.LogError(tenkokuModule.weather_WindAmt); //tmie = year_text.text + " " + month_text.text + " " + day_text.text + " " + when_text.text; if (kaiguan == false) { tmie = auto_text.text; } if (kaiguan == true) { tmie = year_text.text + month_text.text + day_text.text + when_text.text; } environment_configuration1.gameObject.SetActive(false); } else { tips_text.text = "请输入日期"; Invoke("Tips", 1.5f); } }); huanjin_btn1.onClick.AddListener(() => { environment_configuration1.gameObject.SetActive(false); }); } void Passbyvalue() { string url = "http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=update_env";//获取需要传值的接口 Environment Environment = new Environment();//需要传值对应类 //把需要传的值对象参数对应 Environment.Time = "" + tmie + ""; Environment.Rain = "" + rainamt + ""; Environment.Snow = "" + snowamt + ""; Environment.WindSpeed = "" + windamt + ""; Environment.WindDir = "" + winddir + ""; Environment.Light = "" + Slider.value.ToString("0") + ""; string res = JsonMapper.ToJson(Environment);//利用插件LitJson将类对象转为json Debug.LogError(res); Dictionary formDic = new Dictionary();//用字典保存到对应的想定id里面 formDic.Add("Id", "" + Id + ""); formDic.Add("data", res); StartCoroutine(PostData(url, formDic, GetInfo));//协程调用网络通信 } void GetInfo(bool b, string s) { Debug.LogError(b); Debug.LogError(s); Modelitem();//把模型路径和对应的位置值传给接口 } public static IEnumerator PostData(string url, Dictionary keyValuePairs, System.Action action) { WWWForm form = new WWWForm(); foreach (var item in keyValuePairs) { form.AddField(item.Key, item.Value);//把字典的键值对存到from //Debug.LogError(item.Key + " " + item.Value); } UnityWebRequest request = UnityWebRequest.Post(url, form); yield return request.SendWebRequest();//发送请求 if (request.isNetworkError || request.isHttpError) { print("cannot get data:" + request.responseCode); action(false, null); } else { if (!string.IsNullOrEmpty(request.downloadHandler.text)) action(true, request.downloadHandler.text); else action(false, null); } } private void Rain(float rain) { switch (rain) { case 0: rainamt = "0"; break; case 0.25f: rainamt = "0.25"; break; case 0.5f: rainamt = "0.5"; break; case 0.75f: rainamt = "0.75"; break; case 1f: rainamt = "1"; break; default: break; } } private void Snow(string sonw) { switch (sonw) { case "0": snowamt = "0"; break; case "0.25": snowamt = "0.25"; break; case "0.5": snowamt = "0.5"; break; case "0.75": snowamt = "0.75"; break; case "1": snowamt = "1"; break; default: break; } } private void WindAmt(string windamt1) { switch (windamt1) { case "0.2": windamt = "1"; break; case "0.3": windamt = "2"; break; case "0.4": windamt = "3"; break; case "0.5": windamt = "4"; break; case "0.6": windamt = "5"; break; case "0.7": windamt = "6"; break; case "0.8": windamt = "7"; break; case "0.9": windamt = "8"; break; case "1.0": windamt = "9"; break; case "1.1": windamt = "10"; break; } } private void WindDir(float wind) { switch (wind) { case 45: winddir = "45"; break; case 90: winddir = "90"; break; case 135: winddir = "135"; break; case 180: winddir = "180"; break; case 225: winddir = "225"; break; case 270: winddir = "270"; break; case 315: winddir = "315"; break; case 360: winddir = "360"; break; default: break; } } public void Tips() { tips_text.text = null; } /// /// 基本信息确定取消按钮 /// private void Jiben() { verify_bton1.onClick.AddListener(() => { basic_information_iamg.gameObject.SetActive(false); }); cancel_bton1.onClick.AddListener(() => { basic_information_iamg.gameObject.SetActive(false); }); } /// /// 环境按钮激活失活 /// private void Environment1() { environment_setting_btn.onClick.AddListener(() => { environment_configuration1.gameObject.SetActive(true); basic_information_iamg.gameObject.SetActive(false); select_device_iamg.gameObject.SetActive(false); }); fork_off_btn.onClick.AddListener(() => { environment_configuration1.gameObject.SetActive(false); }); } /// /// 基本信息页面激活失活 /// private void Basic() { basic_info_btn.onClick.AddListener(() => { basic_information_iamg.gameObject.SetActive(true); environment_configuration1.gameObject.SetActive(false); select_device_iamg.gameObject.SetActive(false); }); off4_btn.onClick.AddListener(() => { basic_information_iamg.gameObject.SetActive(false); }); } /// /// 想定文件地下页面失活激活 /// private void Scenario() { scenario_file_btn.onClick.AddListener(() => { ScrollView_unpack.gameObject.SetActive(true); }); } public void SetRainValue(float value) { tenkokuModule.weather_RainAmt = Mathf.Lerp(0.0f, 1.0f, value); } public void SetSnowValue(float value) { tenkokuModule.weather_SnowAmt = Mathf.Lerp(0.0f, 1.0f, value); } public void SetWindValue() { //tenkokuModule.weather_WindAmt = Mathf.Lerp(0.0f, 1.0f, value); float tempEintAmt = 0; switch (windDrop.value) { case 0: tempEintAmt = 0.1f; break; case 1: tempEintAmt = 0.2f; break; case 2: tempEintAmt = 0.3f; break; case 3: tempEintAmt = 0.4f; break; case 4: tempEintAmt = 0.5f; break; case 5: tempEintAmt = 0.6f; break; case 6: tempEintAmt = 0.7f; break; case 7: tempEintAmt = 0.8f; break; case 8: tempEintAmt = 0.9f; break; case 9: tempEintAmt = 1.0f; break; } //Debug.LogError(windDrop.value); tenkokuModule.weather_WindAmt = Mathf.Lerp(0.1f, 1.1f, tempEintAmt); Debug.Log(tenkokuModule.weather_WindAmt); } public void SetWindDirection() { float tempWindDir = 0; switch (windDir.value) { case 0: tempWindDir = 0.125f; break; case 1: tempWindDir = 0.25f; break; case 2: tempWindDir = 0.375f; break; case 3: tempWindDir = 0.5f; break; case 4: tempWindDir = 0.625f; break; case 5: tempWindDir = 0.75f; break; case 6: tempWindDir = 0.875f; break; case 7: tempWindDir = 1f; break; } //Debug.LogError(windDir.value); tenkokuModule.weather_WindDir = Mathf.Lerp(0.0f, 360.0f, tempWindDir); } }