using System; using UnityEngine; namespace Tenkoku.Effects { //[ExecuteInEditMode] [RequireComponent (typeof(Camera))] public class TenkokuPostFX : MonoBehaviour { //PUBLIC VARIABLES public Shader useShader; //PRIVATE VARIABLES private Material useMat; //private Camera CamInfo; void Start () { //setup material useMat = new Material(useShader); //setup camera //CamInfo = this.GetComponent(); } void OnRenderImage (RenderTexture source, RenderTexture destination){ Graphics.Blit(source,destination,useMat); } } }