using LitJson; using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; using System.Collections.Generic; using System; public class ReplayPanel : XUIPanel { /// <summary> /// 生成列表 /// </summary> public List<ItemData> itemDatas = new List<ItemData>(); //private Boolean flag = false; public ReplayPanel() : base(UIType.Fixed, UIMode.None, UICollider.None) { uiPath = "Prefabs/ReplayPanel"; } public override void Awake(GameObject go) { //listContainer = this.gameObject.transform.Find("BG/TrainList/Viewport/Content/GameObject/TestPanel1"); //itemPrefab = Resources.Load("Prefabs/btn1") as GameObject; //TextAsset jsonFile = Resources.Load<TextAsset>("testfile"); //string jsonString = jsonFile.text; //JsonData jsonData = JsonMapper.ToObject(jsonString); //Root data = JsonMapper.ToObject<Root>(jsonString); //InsanceItem(); //List<SubjectsInfoItem> subjectsInfoItems = data.subjectsInfo; switch (this.transform.Find("BG/TrainList/Viewport/Content/Dropdown").GetComponent<Dropdown>().value) { case 0: ShowPanel<IntroducePanel>(); break; default: break; } this.transform.Find("BG/TrainList/Viewport/Content/Dropdown").GetComponent<Dropdown>().onValueChanged.AddListener((Int32) => { ShowPanel<IntroducePanel>(); }); } //public GameObject itemPrefab; //public Transform listContainer; //public void InsanceItem() //{ // TextAsset jsonFile = Resources.Load<TextAsset>("testfile"); // string jsonString = jsonFile.text; // JsonData jsonData = JsonMapper.ToObject(jsonString); // Root data = JsonMapper.ToObject<Root>(jsonString); // List<SubjectsInfoItem> subjectsInfoItems = data.subjectsInfo; // string text = null; // for (int i = 0; i < subjectsInfoItems.Count; i++) // { // GameObject newItem = GameObject.Instantiate(itemPrefab, listContainer); // // 获取生成的物体上的ItemData组件 // ItemData itemData = newItem.GetComponent<ItemData>(); // itemData.itemName = subjectsInfoItems[i].subjectName; // Button btn = newItem.GetComponent<Button>(); // if (btn) btn.onClick.AddListener(() => // { // ShowPanel<IntroducePanel>(); // flag = true; // text = btn.GetComponentInChildren<Text>().text; // GameMain1.Intance.text = text; // }); // if (!itemDatas.Contains(itemData)) // itemDatas.Add(itemData); // } // GameMain1.Intance.itemDatas = itemDatas; //} } public class SeatInfosItem { /// <summary> /// /// </summary> public string seatId { get; set; } /// <summary> /// 20号发射单元指挥_发射分队 /// </summary> public string seatName { get; set; } /// <summary> /// /// </summary> public string subjectId { get; set; } } public class SubjectsInfoItem { /// <summary> /// /// </summary> public string subjectId { get; set; } /// <summary> /// 转载上车前准备 /// </summary> public string subjectName { get; set; } /// <summary> /// /// </summary> public int index { get; set; } /// <summary> /// /// </summary> public string stepInfo { get; set; } /// <summary> /// 20号发射单元指挥_发射分队,23号箭上操作手_发射分队,26号车控操作手_发射分队,28号发射车司机_发射分队 /// </summary> public string seatInfo { get; set; } /// <summary> /// AR+虚拟面板操作 /// </summary> public string mode { get; set; } /// <summary> /// /// </summary> public List<SeatInfosItem> seatInfos { get; set; } } public class Root { /// <summary> /// /// </summary> public string Id { get; set; } /// <summary> /// 0728上车下车 /// </summary> public string Name { get; set; } /// <summary> /// 协同训练 /// </summary> public string PracticeMode { get; set; } /// <summary> /// /// </summary> public string HJMode { get; set; } /// <summary> /// /// </summary> public List<SubjectsInfoItem> subjectsInfo { get; set; } }