using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Switchinginput : MonoBehaviour { public InputField[] inputFields;//输入框组 int index = 0;//索引下标 private EventSystem _eventSystem; void Start() { //设置选中对象 _eventSystem = EventSystem.current; _eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem)); } void Update() { if (Input.GetKeyDown(KeyCode.Tab)) { index++; if (index >= inputFields.Length) { index = 0; } _eventSystem.SetSelectedGameObject(inputFields[index].gameObject, new BaseEventDate(_eventSystem)); } } }