using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIManager : MonoBehaviour { public GameObject[] plane; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void SwitchPanel(string name) { for (int i = 0; i < plane.Length; i++) { plane[i].SetActive(false); if (plane[i].name == name) { plane[i].SetActive(true); } } } }