using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using UnityEngine.UI; using UnityEngine.Video; using RenderHeads.Media.AVProVideo.Demos; public class VideoListManager : MonoBehaviour { public string folderPath; // 视频文件夹路径 public GameObject buttonPrefab; // 用于显示视频文件的按钮预制体 public Transform buttonContainer; // 存放按钮的容器 public VCR vCR; void Start() { folderPath = Application.streamingAssetsPath + "/Captures"; string[] videoFiles = Directory.GetFiles(folderPath, "*.mp4"); // 获取指定文件夹内的所有 mp4 文件 string[] _videoFiles = new string[videoFiles.Length]; int _num = 0; foreach (string filePath in videoFiles) { string fileName = Path.GetFileNameWithoutExtension(filePath); // 获取文件名(不带扩展名) GameObject button = Instantiate(buttonPrefab, buttonContainer); // 实例化按钮 button.GetComponentInChildren().text = fileName; // 设置按钮文本为文件名 _videoFiles[_num] = fileName + ".mp4"; _num++; Button videoButton = button.GetComponent