NewN_UAVPlane/Assets/art/haidao/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs

17 lines
428 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
public class SepiaTone : ImageEffectBase
{
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination)
{
Graphics.Blit (source, destination, material);
}
}
}