53 lines
2.6 KiB
Plaintext
53 lines
2.6 KiB
Plaintext
How to run demo from video:
|
|
|
|
You need Unity 2018.3 or higher. Anyway this should work even on lower version aswell.
|
|
|
|
Please do all step 1 by 1. It will save your time and confusion. We will clean everything more (prefabs mostly) but now scene works properly.
|
|
|
|
1) Import Vegetation Studio Standard
|
|
https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-103389?aid=1011lGkb
|
|
|
|
2) Setup project to linear color space in player settings
|
|
|
|
3) Setup project deferred rendering in Graphics Settings (not necessary but it improve speed)
|
|
|
|
4) Import Post Process Stack 2.0 into your project from Window ->Package Manager -> Post Processing (click update or instal)
|
|
|
|
5) Import Screen Space Shadow pack into your project (not necessary but nice and cheap shadows on grass are welcome)
|
|
https://assetstore.unity.com/packages/vfx/shaders/directx-11/se-screen-space-shadows-77836?aid=1011lGkb
|
|
|
|
6) Import Vegetation Studio Standard Demo to your project. It will change most standard shaders which doesn't support VS PRO instanced indirect
|
|
into our shaders which support it.
|
|
|
|
10) Find folder Vegetation Studio Standard Demo in NatureManufacture Assets folder.
|
|
|
|
|
|
11) Open scene called "Vegetation Studio Standard Demo Scene"
|
|
|
|
12) Click Play - you could fly and check demo scene.
|
|
|
|
13) Low FPS - > for low end gpu turn off screen space reflections from post processing object (it's expensive)
|
|
Make note that current scene setup spawn all foliage at RUNTIME to the camera. You could bake it this will improve
|
|
fps too.
|
|
|
|
14) Optional: Bake ambient light in window -> rendering -> lighting settings
|
|
(It will break reflections a bit probably but nothing special - check point "D" in more usefull options part).
|
|
|
|
15) We baked our foliage in the scene so it will work smoothly everywhere. We manualy removed foliage from roads - you could use mask but we didn't as we manualy paint
|
|
foliage inside road for better result.
|
|
|
|
KNOWN ISSUES:
|
|
1) Seams that billboards doesn't cast shadows. Not sure from which unity engine versions
|
|
2) When you change tree into instanced indirect render billboards dissapear.
|
|
All our shaders support instanced indirect - all LOD's work fine, seams there is hidden issue. We will try to fix this directly with Lennart.
|
|
|
|
More usefull options about visual effects and optimisation:
|
|
|
|
A) You could expand foliage rendering distance in Vegetation System objects in Vegetation Setting.
|
|
(we use 70 for grass and additional 100 for trees at video)
|
|
|
|
B) You could adjust shadow distance to 400 like we did and improve shadow resolution to Very High Resolution.
|
|
|
|
What else? ENJOY and play with it, build a game or nice video!
|
|
All best from NatureManufacture team and thanks for supporting us!
|