28 lines
678 B
C#
28 lines
678 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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public class RawImageMoveAttach : MonoBehaviour, IBeginDragHandler,IDragHandler
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{
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public UnityAction<float> onMoveX;
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public UnityAction<float> onMoveY;
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public void OnBeginDrag(PointerEventData eventData)
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{
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}
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public void OnDrag(PointerEventData eventData)
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{
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Vector3 mousePosition = Input.mousePosition;
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Vector2 pos2 = Camera.main.WorldToViewportPoint(eventData.position);
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onMoveX.Invoke(eventData.position.x);
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onMoveY.Invoke(eventData.position.y);
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}
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}
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