45 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| About scene:
 | |
| We set all plants and objects manualy as at moment that we made this scene unity HD SRP doesn't support terrain foliage systems. 
 | |
| There are 2 demo scenes
 | |
| - converted scene with unity terrain but without grass (we wait for unity grass system at hd rp)
 | |
| - scene without terrain data but very pretty and small
 | |
| No grass system affect the performance. That's why number of saved by baching is so huge but...performance at scene should be good anyway. 
 | |
| We will change this as soon unity will support terrain or something that we could use to buiuld proper scene. (It should be very soon)
 | |
| 
 | |
| BEFORE YOU START:
 | |
| - you need Unity 2019.3
 | |
| - you need HD SRP pipline 7.18, if you use higher please import 7.2 rp support pack. It support most higher versions.
 | |
| Be patient this tech is so fluid... we coudn't fallow every preview version
 | |
| 
 | |
| 
 | |
| Step 1 - Setup Shadows and other render setups.
 | |
| 
 | |
| Find Material section at "HDRenderPipelineAsset" and drag and drop our SSS settings diffusion profiles for foliage into Diffusion profile list:
 | |
| NM_SSSSettings_Skin_Foliage
 | |
| NM_SSSSettings_Skin_NM Foliage
 | |
| NM_SSSSettings_Skin_NM Foliage Trees
 | |
| Without this foliage materials will not become affected by scattering and render will be messed.
 | |
| 
 | |
| Optionaly turn on "increase resolution" at volumetrics at HD Asset file (a bit expensive but I didn't notice big drop so..) 
 | |
| 
 | |
| 
 | |
| Step 2 (not necessary) - fill spline system missings: 
 | |
| Import R.A.M  2019 into project - just spline system folder 
 | |
| 
 | |
| Setp 3 Find HD SRP Demo Small and open it.
 | |
| 
 | |
| Step 4 - HIT PLAY!:)
 | |
| 
 | |
| 
 | |
| About scene construction:
 | |
| - When you enter the forest you are in Forest Render Settings for forest which change expotential fog into volumetric which gives cool forest depth.
 | |
|   Even at scene view you could enter this area and check how visual aspect of the scene will change. Play with it. 
 | |
| - There are R.A.M spline objects, with missings until you will import our R.A.M pack, then you could modify it and change  road shape.
 | |
| - Terrain is based on simple mesh which was vertex painted by 4 layers. Like in book of the dead and other unity hd srp demo scenes.
 | |
| - Foliage has been planted manualy until unity doesnt support foliage system and terrain on hd srp. We will re-adjust this as soon unity will add
 | |
| such support.
 | |
| - Prefab wind manage wind speed and direction at the scene
 | |
| 
 | |
| Play with it give us feedback and lern about hd srp power.
 | |
| 
 |